The following code is what I've been trying to use for multitouch. Finger one is set correctly and moves around when I drag my finger. Finger two shows up and disappears when I touch and release my finger, but it never moves around. Any idea what's wrong?
I have read developers blog I still do not understand what the issues are.
@Override
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction() & MotionEvent.ACTION_MASK;
int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT;
int pointerId = event.getPointerId(pointerIndex);
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
if (pointerId == 0)
{
fingerOneDown = 1;
fingerOneX = event.getX(pointerIndex);
fingerOneY = event.getY(pointerIndex);
}
if (pointerId == 1)
{
fingerTwoDown = 1;
fingerTwoX = event.getX(pointerIndex);
fingerTwoY = event.getY(pointerIndex);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_CANCEL:
if (pointerId == 0)
{
fingerOneDown = 0;
fingerOneX = event.getX(pointerIndex);
fingerOneY = event.getY(pointerIndex);
}
if (pointerId == 1)
{
fingerTwoDown = 0;
fingerTwoX = event.getX(pointerIndex);
fingerTwoY = event.getY(pointerIndex);
}
break;
case MotionEvent.ACTION_MOVE:
if (pointerId == 0)
{
fingerOneDown = 1;
fingerOneX = event.getX(pointerIndex);
fingerOneY = event.getY(pointerIndex);
}
if (pointerId == 1)
{
fingerTwoDown = 1;
fingerTwoX = event.getX(pointerIndex);
fingerTwoY = event.getY(pointerIndex);
}
break;
}
return true;
}