I read this question and another question. In one of these two questions, I also read that Guid Structure consists of following four fields: Int32, Int16, Int16 and Byte[8], so the comparison between two Guid should be faster.
Well, I use the Guid Structure only to generate UUID, and then I have to compare only those previously generated UUID. Therefore, I would like to convert each UUID generated quickly in a format comparable.
I ran some tests using the following code (I took inspiration from this question).
struct FastUuid
{
public long _part1;
public long _part2;
public FastUuid(byte[] value)
{
_part1 = BitConverter.ToInt64(value, 0);
_part2 = BitConverter.ToInt64(value, 8);
}
}
static void Main(string[] args)
{
TestUuidCompare(1000000000);
Console.ReadLine();
}
public static void TestUuidCompare(uint numberOfChecks)
{
Guid uuid1 = Guid.NewGuid();
Guid uuid2 = new Guid(uuid1.ToByteArray());
byte[] a1 = uuid1.ToByteArray();
byte[] a2 = uuid2.ToByteArray();
string s1 = uuid1.ToString();
string s2 = uuid2.ToString();
BigInteger b1 = new BigInteger(uuid1.ToByteArray());
BigInteger b2 = new BigInteger(uuid2.ToByteArray());
long l1part1 = BitConverter.ToInt64(uuid1.ToByteArray(), 0); // Parts 1 and 2
long l1part2 = BitConverter.ToInt64(uuid1.ToByteArray(), 8); // of uuid1.
long l2part1 = BitConverter.ToInt64(uuid2.ToByteArray(), 0); // Parts 1 and 2
long l2part2 = BitConverter.ToInt64(uuid2.ToByteArray(), 8); // of uuid2.
long[] la1 = { l1part1, l1part2 }; // Parts 1 and 2 of uuid1.
long[] la2 = { l2part1, l2part2 }; // Parts 1 and 2 of uuid2.
int i1part1 = BitConverter.ToInt32(uuid1.ToByteArray(), 0); // Parts 1, 2, 3
int i1part2 = BitConverter.ToInt32(uuid1.ToByteArray(), 4); // and 4
int i1part3 = BitConverter.ToInt32(uuid1.ToByteArray(), 8); // of
int i1part4 = BitConverter.ToInt32(uuid1.ToByteArray(), 12); // uuid1.
int i2part1 = BitConverter.ToInt32(uuid2.ToByteArray(), 0); // Parts 1, 2, 3
int i2part2 = BitConverter.ToInt32(uuid2.ToByteArray(), 4); // and 4
int i2part3 = BitConverter.ToInt32(uuid2.ToByteArray(), 8); // of
int i2part4 = BitConverter.ToInt32(uuid2.ToByteArray(), 12); // uuid2
FastUuid fast1 = new FastUuid(uuid1.ToByteArray());
FastUuid fast2 = new FastUuid(uuid2.ToByteArray());
// UUID are equal (worse scenario)
Stopwatch sw = new Stopwatch();
bool result;
sw.Reset(); sw.Start();
for (int i = 0; i < numberOfChecks; i++)
{
result = (uuid1 == uuid2);
}
Console.WriteLine("- Guid.Equals: \t{0}", sw.Elapsed);
sw.Reset(); sw.Start();
for (int i = 0; i < numberOfChecks; i++)
{
result = Array.Equals(a1, a2);
}
Console.WriteLine("- Array.Equals(byte): \t{0}", sw.Elapsed);
sw.Reset(); sw.Start();
for (int i = 0; i < numberOfChecks; i++)
{
result = s1.Equals(s2);
}
Console.WriteLine("- String.Equals: \t{0}", sw.Elapsed);
sw.Reset(); sw.Start();
for (int i = 0; i < numberOfChecks; i++)
{
result = b1.Equals(b2);
}
Console.WriteLine("- BigInteger.Equals: \t{0}", sw.Elapsed);
sw.Reset(); sw.Start();
for (int i = 0; i < numberOfChecks; i++)
{
result = (l1part1 == l2part1 && l1part2 == l2part2);
}
Console.WriteLine("- Two long compare: \t{0}", sw.Elapsed);
sw.Reset(); sw.Start();
for (int i = 0; i < numberOfChecks; i++)
{
result = Array.Equals(la1, la2);
}
Console.WriteLine("- Array.Equals(long): \t{0}", sw.Elapsed);
sw.Reset(); sw.Start();
for (int i = 0; i < numberOfChecks; i++)
{
result = (i1part1 == i2part1 && i1part2 == i2part2 && i1part3 == i2part3 && i1part4 == i2part4);
}
Console.WriteLine("- Four int compare: \t{0}", sw.Elapsed);
sw.Reset(); sw.Start();
for (int i = 0; i < numberOfChecks; i++)
{
result = fast1.Equals(fast2);
}
Console.WriteLine("- FastUuid: \t{0}", sw.Elapsed);
}
With the following results.
- Guid.Equals: 18.911 s
- Array.Equals(byte): 12.003 s
- String.Equals: 26.159 s
- BigInteger.Equals: 22.652 s
- Two long compare: 6.530 s <--- the fastest
- Array.Equals(long): 11.930 s
- Four int compare: 6.795 s
- FastUuid: 1m 26.636 s <--- the slowest
Why the FastUuid comparison is the slowest?
Since the UUID should be the key to a Dictionary
, is there a way to get the performance comparison between two long, and at the same time, implement the UUID with a small (16 byte) object/struct?
EDIT: Actually, the tests that I performed measure the performance of the comparison between two UUID, so they have little meaning to evaluate the performance of accessing a Dictionary, because when I invoke the ContainsKey method, it calculates the hash value of the UUID. Should I evaluate the performance in calculating the hash value of the Guid, String, FastUuid, etc.? How does the ContainsKey method work?