I'am wondering if built-in types in objects created on heap with new will be initialized to zero? Is it mandated by the standard or is it compiler specific?
Given the following code:
#include <iostream>
using namespace std;
struct test
{
int _tab[1024];
};
int main()
{
test *p(new test);
for (int i = 0; i < 1024; i++)
{
cout << p->_tab[i] << endl;
}
delete p;
return 0;
}
When run, it prints all zeros.