In reading the OpenGL specs, I have noticed throughout that it mentions that you can include multiple shaders of the same kind in a single program (i.e. more than one GL_VERTEX_SHADER attached with glAttachShader). Specifically in OpenGL 4.2, §2.11.3, Program Objects: "Multiple shader objects of the same type may be attached to a single program object...".
OpenGL pipeline programs and subroutines might apply here, but this was defined before those existed (in fact it goes back to the 2.1 spec, §2.15.2) so I am looking for a pre-GL4 example of this idea. When I did some simple testing, I found that including more than one void main()
caused linking errors. Is anyone aware of a practical example where this is used?