I am currently testing touchstart functionality on my device (Samsung galaxy S2) for my game. I am programming using javascript and jquery wrapped under phonegap in android and currently having issues as follows:
- my touch start event (e.g triggering an attack button "touchstart" event to run some javascript to perform the attack action) causes my screen to become temporarily fuzzy, then back to normal in less than a second, so more like a screen flicker where images become jittery). I am not using css transforms or transitions just plain css and images.
Can someone please let me know if they have encountered moreorless similar issues to mine. A bit at a loss whether it is a hardware or touchstart issue where i can solve that problem.
Sample Javascript below for my navigation controls (left, up, down, right touchstart tap):
if ('ontouchstart' in document.documentElement) {
var left = document.getElementById('left');
left.addEventListener("touchstart", function(e){
if(controlsPlayerChar == '')
{
return false;
}
var l_oldCell = $('#' + controlsPlayerChar).parent().attr('id');
var l_xy = l_oldCell.split('_');
var l_x = l_xy[0];
var l_y = l_xy[1];
if(l_y == 1)
{
direction = "left";
setCharDynamics(controlsPlayerChar);
return false;
}
var l_newCell = l_x + '_' + (parseInt(l_y) - 1);
// validate if next cell is empty
if($('#' + l_newCell + ':has(".shadow")').val() != undefined
|| $('#' + l_newCell + ':has(".ally")').val() != undefined
|| $('#' + l_newCell + ':has(".obstacle")').val() != undefined)
{
direction = "left";
setCharDynamics(controlsPlayerChar);
return false;
}
$('#' + l_newCell).append($('#' + controlsPlayerChar));
$('#' + l_oldCell + ' ' + '#' + controlsPlayerChar).remove();
// set char direction to 'left' and set next footstep
setDirection('left');
setFootstep(footstep);
setCharDynamics(controlsPlayerChar);
});
var up = document.getElementById('up');
up.addEventListener("touchstart", function(e){
if(controlsPlayerChar == '')
{
return false;
}
var u_oldCell = $('#' + controlsPlayerChar).parent().attr('id');
var u_xy = u_oldCell.split('_');
var u_x = u_xy[0];
var u_y = u_xy[1];
if(u_x == 1)
{
direction = "up";
setCharDynamics(controlsPlayerChar);
return false;
}
var u_newCell = (parseInt(u_x) - 1) + '_' + u_y;
// validate if next cell is empty
if($('#' + u_newCell + ':has(".shadow")').val() != undefined
|| $('#' + u_newCell + ':has(".ally")').val() != undefined
|| $('#' + u_newCell + ':has(".obstacle")').val() != undefined)
{
direction = "up";
setCharDynamics(controlsPlayerChar);
return false;
}
$('#' + u_newCell).append($('#' + controlsPlayerChar));
$('#' + u_oldCell + ' ' + '#' + controlsPlayerChar).remove();
// set char direction to 'up' and set next footstep
setDirection('up');
setFootstep(footstep);
setCharDynamics(controlsPlayerChar);
});
var down = document.getElementById('down');
down.addEventListener("touchstart", function(e){
if(controlsPlayerChar == '')
{
return false;
}
var d_oldCell = $('#' + controlsPlayerChar).parent().attr('id');
var d_xy = d_oldCell.split('_');
var d_x = d_xy[0];
var d_y = d_xy[1];
if(d_x == rows)
{
direction = "down";
setCharDynamics(controlsPlayerChar);
return false;
}
var d_newCell = (parseInt(d_x) + 1) + '_' + d_y;
// validate if next cell is empty
if($('#' + d_newCell + ':has(".shadow")').val() != undefined
|| $('#' + d_newCell + ':has(".ally")').val() != undefined
|| $('#' + d_newCell + ':has(".obstacle")').val() != undefined)
{
direction = "down";
setCharDynamics(controlsPlayerChar);
return false;
}
$('#' + d_newCell).append($('#' + controlsPlayerChar));
$('#' + d_oldCell + ' ' + '#' + controlsPlayerChar).remove();
// set char direction to 'down' and set next footstep
setDirection('down');
setFootstep(footstep);
setCharDynamics(controlsPlayerChar);
});
var right = document.getElementById('right');
right.addEventListener("touchstart", function(e){
if(controlsPlayerChar == '')
{
return false;
}
var r_oldCell = $('#' + controlsPlayerChar).parent().attr('id');
var r_xy = r_oldCell.split('_');
var r_x = r_xy[0];
var r_y = r_xy[1];
if(r_y == cols)
{
direction = "right";
setCharDynamics(controlsPlayerChar);
return false;
}
var r_newCell = r_x + '_' + (parseInt(r_y) + 1);
// validate if next cell is empty
if($('#' + r_newCell + ':has(".shadow")').val() != undefined
|| $('#' + r_newCell + ':has(".ally")').val() != undefined
|| $('#' + r_newCell + ':has(".obstacle")').val() != undefined)
{
direction = "right";
setCharDynamics(controlsPlayerChar);
return false;
}
$('#' + r_newCell).append($('#' + controlsPlayerChar));
$('#' + r_oldCell + ' ' + '#' + controlsPlayerChar).remove();
// set char direction to 'right' and set next footstep
setDirection('right');
setFootstep(footstep);
setCharDynamics(controlsPlayerChar);
});
}
Please let me know if you think anything is amiss with regards to above script. The way I add the touchstart event is the same in other areas of my script when e.g to launch an attack or launch an options menu for instance.