Im currently working on an Application that uses WPF and OpenGL. Since Airspace is not a satisfying option for my project, I decided to go with WPF rendered to a Bitmap. Now im stuck with getting events executed. So far i was able to create a function to walk the VisualTree for the needed UIElements but i cant find any information on how to execute theire events.
public static void MouseClickEventHandler(bool isleftbutton,int mouseX,int mouseY)
{
if(self == null)
{
return;
}
PointHitTestParameters p = new PointHitTestParameters(new Point(mouseX, mouseY));
VisualTreeHelper.HitTest(self, new HitTestFilterCallback(delegate(DependencyObject o)
{
return HitTestFilterBehavior.Continue;
}),
new HitTestResultCallback(delegate(HitTestResult r)
{
UIElement el = r.VisualHit as UIElement;
while(true)
{
if(el != null)
{
if(el.Focusable && (el is FrameworkElement))
{
if(isleftbutton)
{
Type t = el.GetType();
MemberInfo[] mem = t.GetMembers(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
Object locker = new Object();
bool clickable = false;
Parallel.ForEach(mem, delegate(MemberInfo member)
{
if(member.Name.ToLower().Contains("click"))
{
lock(locker)
{
clickable = true;
}
}
});
if(clickable)
{
//launch click event
Console.WriteLine("mouseClick:" + (el as FrameworkElement).Name);
return HitTestResultBehavior.Stop;
}
}
else
{
Console.WriteLine("mouseOver:" + (el as FrameworkElement).Name);
//launch mouse over event
return HitTestResultBehavior.Stop;
}
}
el = (UIElement)VisualTreeHelper.GetParent(el);
}
else
{
break;
}
}
return HitTestResultBehavior.Continue;
}), p);
}