I've typically gotten used to implementing a singleton pattern in this manner because it's so easy:
class MyClass
{
public:
MyClass* GetInstance()
{
static MyClass instance;
return &instance;
}
private:
//Disallow copy construction, copy assignment, and external
//default construction.
};
This seems significantly easier than creating a static instance pointer, initializing it in the source file, and using dynamic memory allocation in the instance function with guards.
Is there a downside that I'm not seeing? It looks thread-safe to me because I would think the first thread to get to the first line would cause the instantiation - and it seems nice and concise. I figure there has to be a problem I'm not seeing since this is not common though - I'd like to get some feedback before I keep using it