How can I draw filled poly in Cocos2D framework?
Code below draws poly but without antialiasing.What should I change?
void ccFillPoly( CGPoint *poli, int points, BOOL closePolygon )
{
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY,
// Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, poli);
if( closePolygon )
// glDrawArrays(GL_LINE_LOOP, 0, points);
glDrawArrays(GL_TRIANGLE_FAN, 0, points);
else
glDrawArrays(GL_LINE_STRIP, 0, points);
// restore default state
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
}