I have a block of images that I want to load on my screen. All the images are files that I downloaded and stored on SD-CARD.
So far I found two ways to do it, first is loading them on the main thread, when the activity is starting, (I got about 70 images and it takes me about 2.1 seconds to load them all).
Another way is what I am testing right now. Load them on separated thread, so meanwhile I can show loading animation for the user. For now my implemintation with ThreadPoolExecutor took 4.3 sec. I did it on 10 threads.
And the last method, (it's the only thing that I didn't test yet) is working with sprite sheet.
I can't use application cache because in my application I have lots of screens and each screen has its own images set.
What do you think, what is the fastest way to load large amount of images and what acceleration technics do you know that can help me up?