Sorry if my question seems a little noobish but I can't find an answer. I would like to use DirectInput for my XNA game. I've read around and it seems this is the best way to get input from a gamepad other than a XBox 360 controller. The first step is to include the Microsoft.DirectX.DirectInput namespace however I don't quite know how. Simply putting it in at the beginning of my class doesn't work, visual C# doesn't recognize it.
This got me thinking should I download the DirectX SDK? There is alot of stuff in there and the file is big how do I just download the single namespace? Is this even possible? If I can download the single namespace where do I put the file?
Now you can see all the questions racking around in my brain. So how do I make visual C# recognize the Microsoft.DirectX.DirectInput namespace so I can use the methods, properties and all that good stuff?
Thanks!