EDIT: Two years later, this post still get some karma and comments. Fixed my old answer to a better one.
The most sensible, and reusable way to add a function which can take input between 0 and 255 for UIColor, is to create a custom category. Easier to read, easier to debug, easier for other people to contribute to, and keeps the project clean and structured as it grows beyond just a view viewcontrollers. So, add the following files, and import them in your m-files whereever you need them
UIColor+Extra.h
@interface UIColor (Extra)
+ (UIColor *)colorWithR:(uint)red G:(uint)green B:(uint)blue A:(uint) alpha
+ (UIColor *) randomColor;
+ (UIColor *) colorWithHex:(uint) hex;
@end
UIColor+Extra.m
#import "UIColor+Extra.h"
@implementation UIColor (Extra)
+ (UIColor *)colorWithR:(uint)red G:(uint)green B:(uint)blue A:(uint) alpha
{
return [UIColor colorWithRed:red/255.0f green:green/255.0f blue:blue/255.0f alpha:alpha/100.f];
}
+ (UIColor *) randomColor
{
CGFloat red = (CGFloat)random()/(CGFloat)RAND_MAX;
CGFloat blue = (CGFloat)random()/(CGFloat)RAND_MAX;
CGFloat green = (CGFloat)random()/(CGFloat)RAND_MAX;
return [UIColor colorWithRed:red green:green blue:blue alpha:1.0];
}
+ (UIColor *) colorWithHex:(uint) hex
{
int red, green, blue, alpha;
blue = hex & 0x000000FF;
green = ((hex & 0x0000FF00) >> 8);
red = ((hex & 0x00FF0000) >> 16);
alpha = ((hex & 0xFF000000) >> 24);
return [UIColor colorWithRed:red/255.0f green:green/255.0f blue:blue/255.0f alpha:alpha/255.f];
}
@end