Because of the origin restrictions, you cannot use an <object>
element. Instead, embed an <iframe>
and use the YouTube player API to communicate with the frame.
Replace your function onYouTubePlayerReady
and function Initialize(playlist)
with the following (in background.js
):
function Initialize(playlist) {
port = chrome.extension.connect({ name: "statusPoller" });
if (!player) {
YT_ready(function() {
var frameID = getFrameID("MusicHolder");
if (frameID) {
player = new YT.Player(frameID, {
events: {
"onReady": function() {
player.cueVideoById(playlist[0].ID, 0);
},
"onStateChange": onPlayerStateChange
}
});
}
});
} else {
// Only reload if the player is not playing. Otherwise, the music
// stops when re-opening the popup.
if (player.getPlayerState && player.getPlayerState() != PLAYING) {
player.cueVideoById(playlist[0].ID, 0);
}
}
}
To get the previous code to work, you have to load another script in background.htm
. The contents of youtube-player-api-helper.js
are based on my previous answer to Listening for Youtube Event in JavaScript or jQuery:
// @description Easier way to implement the YouTube JavaScript API
// @author Rob W
// @global getFrameID(id) Quick way to find the iframe object which corresponds to the given ID.
// @global YT_ready(Function:function [, Boolean:qeue_at_start])
// @global onYouTubePlayerAPIReady() - Used to trigger the qeued functions
// @website https://stackoverflow.com/a/7988536/938089?listening-for-youtube-event-in-javascript-or-jquery
function getFrameID(id) {
var elem = document.getElementById(id);
if (elem) {
if(/^iframe$/i.test(elem.tagName)) return id; //Frame, OK
// else: Look for frame
var elems = elem.getElementsByTagName("iframe");
if (!elems.length) return null; //No iframe found, FAILURE
for (var i=0; i<elems.length; i++) {
if (/^https?:\/\/(?:www\.)?youtube(?:-nocookie)?\.com(\/|$)/i.test(elems[i].src)) break;
}
elem = elems[i]; //The only, or the best iFrame
if (elem.id) return elem.id; //Existing ID, return it
// else: Create a new ID
do { //Keep postfixing `-frame` until the ID is unique
id += "-frame";
} while (document.getElementById(id));
elem.id = id;
return id;
}
// If no element, return null.
return null;
}
// Define YT_ready function.
var YT_ready = (function() {
var onReady_funcs = [], api_isReady = false;
/* @param func function Function to execute on ready
* @param func Boolean If true, all qeued functions are executed
* @param b_before Boolean If true, the func will added to the first
position in the queue*/
return function(func, b_before) {
if (func === true) {
api_isReady = true;
for (var i=0; i<onReady_funcs.length; i++){
// Removes the first func from the array, and execute func
onReady_funcs.shift()();
}
}
else if(typeof func == "function") {
if (api_isReady) func();
else onReady_funcs[b_before?"unshift":"push"](func);
}
}
})();
// This function will be called when the API is fully loaded
function onYouTubePlayerAPIReady() {YT_ready(true);}
// Load YouTube Frame API
(function() { //Closure, to not leak to the scope
var s = document.createElement("script");
s.src = "http://www.youtube.com/player_api"; /* Load Player API*/
var before = document.getElementsByTagName("script")[0];
before.parentNode.insertBefore(s, before);
})();
Explanation of the additional changes (bonus):
background.htm
: <!DOCTYPE html />
is invalid. It should be: <!DOCTYPE html>
.
- All
.htm
files: The type
attribute is optional on the <script>
tag. Even if you want to specify one, use application/javascript
instead of text/javascript
. Both will work in a Chrome extension, but the first one is more correct.
popup.js
: Changed detection of ctrl+c. Instead of detecting and remembering whether Ctrl
was pressed, use the e.ctrlKey
property.
- And some more. Have a look at
popup.js
, and search for RobW:
to find my annotations.
Modfied files
Summary of updated files (based on your Github repo):