I'm using XNA (which uses DirectX) for some graphical programming. I had a box rotating around a point, but the rotations are a bit odd.
Everything seems like someone took a compass and rotated it 180 degrees, so that N is 180, W is 90, etc..
I can't quite seem to find a source that states the orientation, so i'm probably just not using the right keywords.
Can someone help me find what XNA/DirectX's orientation is, and a page that states this too?