Does anybody know true cross-platform C++ library for simulating keyboard input?
I'd make a google plus stackoverflow research, but didn't found neither Qt-based, nor generic C++ library for Windows, Linux/X11 and Mac OS X.
Only some code snippens are avaliable like these:
Windows:
- There are tons of examples how to make this via keybd_event function.
Linux:
- http://www.doctort.org/adam/nerd-notes/x11-fake-keypress-event.html (Simple X11 example)
- http://homepage3.nifty.com/tsato/xvkbd/
Mac OS X
- Add library to Qt project - Use CGEvent with Qt on Mac Os X
- Should use CGEventCreateKeyboardEvent instead of CGPostKeyboardEvent because the latter is deprecated - How to simulate a low level keypress on os x?
- Turning a character (probably an NSString) into a keycode - Simulating key press events in Mac OS X
So, the question is did I missed something? Is this world have a cross-platform C++ library for simulating keyboard input?
P.S.: when i wrote this question, site suggests in "Similar Questions" block a cool idea - to research in free game engines. Indeed, there are many cross-platform open source game engines, that have keyboard input modules. So, even they doesn't have a keyboard emulation, they have a good starting point for develop such library.
UPDATE 1: it's not quiet fun, that FreePascal/Lazarus already have such library. It is nice to see that library architecture: http://wiki.lazarus.freepascal.org/MouseAndKeyInput