I am not sure about how your program A and program B are related, but if you manage to spawn 'B' from 'A', using fork()
+ execve()
combination, then you need not worry about passing the memory pointer as both processes will have the same copy.
For your reference I am pasting a nice code example present at IBM developerworks here-
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/file.h>
#include <sys/mman.h>
#include <sys/wait.h>
void error_and_die(const char *msg)
{
perror(msg);
exit(EXIT_FAILURE);
}
int main(int argc, char *argv[])
{
int r;
const char *memname = "sample";
const size_t region_size = sysconf(_SC_PAGE_SIZE);
int fd = shm_open(memname, O_CREAT | O_TRUNC | O_RDWR, 0666);
if (fd == -1)
error_and_die("shm_open");
r = ftruncate(fd, region_size);
if (r != 0)
error_and_die("ftruncate");
void *ptr = mmap(0, region_size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (ptr == MAP_FAILED)
error_and_die("mmap");
close(fd);
pid_t pid = fork();
if (pid == 0)
{
u_long *d = (u_long *)ptr;
*d = 0xdbeebee;
exit(0);
}
else
{
int status;
waitpid(pid, &status, 0);
printf("child wrote %#lx\n", *(u_long *)ptr);
}
r = munmap(ptr, region_size);
if (r != 0)
error_and_die("munmap");
r = shm_unlink(memname);
if (r != 0)
error_and_die("shm_unlink");
return 0;
}
Read the full article in the above link to gain a better understanding of shared memory!