Developing an app for OSX. There's still bugs and it crashes in release builds.
However, it runs in debug builds, when there's a blank NSLog statement in a few spots. If the NSLog statements are removed, the app crashes on run.
The first statement, in a run loop (prints calculated ticks and drawn frames, it simulates a fluid in an NSView) NSLog(@"%d ticks, %d frames", ticks, frames);
The second statement, in the tick method that gets called every loop, NSLog(@"");
In debug mode, running from Xcode, it works just fine with these two statements. If either is removed, it crashes. After several hours searching, I can't find any reference to apps crashing without blank NSLog statements.
Edit: The final question is: Is there anything I should look out for that might be causing this?
Edit 2: The run and tick methods are
-(void) run {
timeval start = gettime();
timeval end = gettime();
float dt = 1./60;
self.E.dt = dt;
float tick = 1e6*dt;
float unprocessed;
int ticks = 0;
int frames = 0;
timeval now;
while ( TRUE ) {
now = gettime();
unprocessed += diff(end, now)/tick;
end = now;
BOOL shouldRender = true; // set false to limit framerate to tickrate
while ( unprocessed >= 1 ) {
ticks++;
[self tick];
unprocessed -= 1;
shouldRender = true;
}
if ( shouldRender ) {
frames++;
}
if ( diff(start, gettime()) > 1000000 ) {
start.tv_sec += 1;
NSLog(@"%d ticks, %d frames", ticks, frames);
frames = 0;
ticks = 0;
}
}
}
-(void) tick {
NSLog(@"");
NSDictionary* fs = [NSDictionary dictionaryWithObjectsAndKeys:self.u, @"u", self.v, @"v", self.p, @"p", self.T, "@T", nil];
NSDictionary* gs = [self.E evolve:fs];
[self.u swap:[gs objectForKey:@"u"]];
[self.v swap:[gs objectForKey:@"v"]];
[self.p swap:[gs objectForKey:@"p"]];
[self.T swap:[gs objectForKey:@"T"]];
[self.view setNeedsDisplay:YES];
}
Edit 3: This is clearly an issue with LLVM. When I compile with GCC, I get no crash. Unfortunately there's an extraordinary amount of memory leaks now due to no ARC. Confusion level increased.
Edit 4: Backtrace
Crashed Thread: 2
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010
External Modification Warnings:
Debugger attached to process.
VM Regions Near 0x10:
-->
__TEXT 0000000103a9b000-0000000103a9c000 [ 4K] r-x/rwx SM=COW /Users/USER/Library/Developer/Xcode/DerivedData/Splash-ahjwbarsbqqbuzfcnxstxpslekdi/Build/Products/Debug/Splash.app/Contents/MacOS/Splash
Application Specific Information:
objc_msgSend() selector name: copy
objc[32100]: garbage collection is OFF
Thread 2 Crashed:
0 libobjc.A.dylib 0x00007fff8e43ee90 objc_msgSend + 16
1 com.apple.CoreFoundation 0x00007fff87edf8ac -[__NSPlaceholderDictionary initWithObjects:forKeys:count:] + 668
2 com.apple.CoreFoundation 0x00007fff87efcd13 +[NSDictionary dictionaryWithObjectsAndKeys:] + 1203
3 com.mbarriault.Splash 0x0000000103a9d488 -[Game tick] + 328 (Game.m:95)
4 com.mbarriault.Splash 0x0000000103a9d2a9 -[Game run] + 361 (Game.m:76)
5 com.apple.Foundation 0x00007fff9020874e -[NSThread main] + 68
6 com.apple.Foundation 0x00007fff902086c6 __NSThread__main__ + 1575
7 libsystem_c.dylib 0x00007fff8dba18bf _pthread_start + 335
8 libsystem_c.dylib 0x00007fff8dba4b75 thread_start + 13
Thread 2 crashed with X86 Thread State (64-bit):
rax: 0x0000000103aa5a00 rbx: 0x0000000000000004 rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x0000000103aa3071 rsi: 0x00007fff8f9ea7d0 rbp: 0x0000000107b47970 rsp: 0x0000000107b47900
r8: 0x0000000000000004 r9: 0x0000000103aa5ab0 r10: 0x0000000000000001 r11: 0x0000000000000000
r12: 0x0000000000000003 r13: 0x0000000107b47928 r14: 0x0000000107b479a0 r15: 0x0000000107b47980
rip: 0x00007fff8e43ee90 rfl: 0x0000000000010202 cr2: 0x0000000000000010
Logical CPU: 3
I removed ID information and the logs for threads that didn't crash, as the whole log went over the post length limit.
Edit 5: Changing the dictionary creation from NSDictionary:dictionaryWithObjectsAndKeys:
to NSDictionary:dictionaryWithObjects:forKeys:
seems to have fixed all my problems. I'm not entirely certain why, but I'll take it! Thanks everyone!
Edit 6: The correct answer, believe if you will, was a simple typo in a string.