I need to create multiple simultaneous animated objects with different speed frequencies using setInterval and generated by the same constructor. The problem that I'm facing is that after creating 2 or more objects, the object's method passed to setInterval have always a reference to the last object created. Bellow is an example of what I'm trying to achieve:
function obj(s){
this.speed = s;
this.colors = ["FF0000","FF3300","FF6600","FF9900","FFCC00","FFFF00","FFCC00"];
_this = this;
this.counter = 0;
this.genDiv = function(){
this.div = document.createElement('div');
this.div.style.width = 100 + "px";
this.div.style.height = 100 + "px";
document.body.appendChild(this.div);
setInterval(function(){_this.div.style.backgroundColor = "#" + _this.colors[_this.globalCounter()]}, _this.speed);
};
this.globalCounter = function(){
if(this.counter <= (this.colors.length-1)){
return this.counter++;
}else{
this.counter = 1;
return 0;
}
};
}
window.onload = start;
function start(){
var a = new obj(1000);
var b = new obj(2000);
a.genDiv();
b.genDiv();
}
After running this code, both setIntervals calls are animating only the object b. Using simple functions it works fine but I want a self content animated objects which can be populated and run independently. Thanks.