What i want to do is the following procedure:
- Get a frame from the Webcam.
- Encode it with an H264 encoder.
- Create a packet with that frame with my own "protocol" to send it via UDP.
- Receive it and decode it...
It would be a live streaming.
Well i just need help with the Second step. Im retrieving camera images with AForge Framework.
I dont want to write frames to files and then decode them, that would be very slow i guess.
I would like to handle encoded frames in memory and then create the packets to be sent.
I need to use an open source encoder. Already tryed with x264 following this example
How does one encode a series of images into H264 using the x264 C API?
but seems it only works on Linux, or at least thats what i thought after i saw like 50 errors when trying to compile the example with visual c++ 2010.
I have to make clear that i already did a lot of research (1 week reading) before writing this but couldnt find a (simple) way to do it.
I know there is the RTMP protocol, but the video stream will always be seen by one peroson at a(/the?) time and RTMP is more oriented to stream to many people. Also i already streamed with an adobe flash application i made but was too laggy ¬¬.
Also would like you to give me an advice about if its ok to send frames one by one or if it would be better to send more of them within each packet.
I hope that at least someone could point me on(/at?) the right direction.
My english is not good maybe blah blah apologies. :P
PS: doesnt has to be in .NET, it can be in any language as long as it works on Windows.
Many many many many thanks in advance.