12

I'm developing a game that is mixed with winforms (for the map editor). The problem I am facing is that even if the main game window isn't in focus, it still receives mouse change events (such as clicking and moving the mouse).

Is there a way to make sure my application is in focus before continuing on to handle these events are is there some kind of built in method?

Thanks!

Freesnöw
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2 Answers2

18

Use the Game.IsActive property to check if you should deal with mouse and keyboard input.

Itamar Marom
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2

If you add a reference to System.Windows.Forms you can check if the XNA window is active like this:

if (System.Windows.Forms.Form.ActiveForm ==
    (System.Windows.Forms.Control.FromHandle(Window.Handle) as System.Windows.Forms.Form))
{
    // Active form is the XNA window.
}
Goose
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annonymously
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