7

I'm migrating an application like this:

Vehicle v = null;
using (ISession session = MyNHibernateSession())
{
    v = Vehicle.FindById(1);
}

using (ISession session = MyNHibernateSession())
{
    // somwwhere into these4 lines Vehicle comes Finded
    DoSomething();
    DoSomething2();
    DoSomething3();
    DoSomething4();
    DoSomething5();
    DoSomething6();

    // if i do this i get an error "another object with the same id etc etc etc
    session.Update(v);
}

I wan't to do something like this:

    session.EvictAllByType(typeof(Vehicle));

is it possible? how?, thanks

manuellt
  • 669
  • 2
  • 7
  • 19

2 Answers2

8

This question may be old, but I ended up here while searching for how to do it. So this is how I ended up doing it:

    public static void EvictAll<T>(this ISession session, Predicate<T> predicate = null)
    {
        if (predicate == null)
            predicate = x => true;
        foreach (var entity in session.CachedEntities<T>().Where(predicate.Invoke).ToArray())
            session.Evict(entity);
    }

    public static IEnumerable<T> CachedEntities<T>(this ISession session)
    {
        var sessionImplementation = session.GetSessionImplementation();
        var entities = sessionImplementation.PersistenceContext.EntityEntries.Keys.OfType<T>();
        return entities;
    }
Jay Otterbein
  • 948
  • 5
  • 10
  • +1 I implemented this today and this came in handy :) Wasn't sure where exactly to look in the peristence context. – Lukazoid Jul 25 '12 at 13:04
0

IMHO I don't think evict is the solution in your case since the v doesn't belong to the 2nd session (so if you evict all vehicles is not enough).

My suggestion is to attach v to the second session like:

...
using (ISession session = MyNHibernateSession())
{
     session.Lock(v, LockMode.None);

     // somwwhere into these4 lines Vehicle comes Finded
...
Martha
  • 21
  • 3
  • Thanx @Martha, my object maybe has changed his state and needs to be updated/merged, i do things with my object, inmediately i evict my object, because the next code maybe needs other (non mine) vehicles to interrrogate, thanx again. – manuellt Mar 06 '12 at 11:05