I want to be able to load a WPF Resource Dictionary of Paths and output them one by one to files (jpg, bmp, it doesn't matter). This will be in a class library that will be accessed by an MVC application to render to a http stream, so I'm doing this purely within code (no XAML pages).
I've been able to load the dictionary and iterate through the paths, but when I save the images to disk, they are blank. I know I'm missing something trivial, like applying the path to a piece of geometry, or adding it into some containing rectangle or something, but my WPF experience is somewhat limited.
I'm using the following code:
I have a WPF Resource Dictionary containing several paths, such as the following:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Path x:Key="Path1" Data="M 100,200 C 100,25 400,350 400,175 H 280" Fill="White" Margin="10,10,10,10" Stretch="Fill"/>
<Path x:Key="Path2" Data="M 10,50 L 200,70" Fill="White" Margin="10,10,10,10" Stretch="Fill"/>
</ResourceDictionary>
And the class to read and output the files:
public class XamlRenderer
{
public void RenderToDisk()
{
ResourceDictionary resource = null;
Thread t = new Thread(delegate()
{
var s = new FileStream(@"C:\Temp\myfile.xaml", FileMode.Open);
resource = (ResourceDictionary)XamlReader.Load(s);
s.Close();
foreach (var item in resource)
{
var resourceItem = (DictionaryEntry)item;
var path = (System.Windows.Shapes.Path)resourceItem.Value;
var panel = new StackPanel();
var greenBrush = new SolidColorBrush {Color = Colors.Green};
path.Stroke = Brushes.Blue;
path.StrokeThickness = 2;
path.Fill = greenBrush;
panel.Children.Add(path);
panel.UpdateLayout();
string filepath = @"C:\Temp\Images\" + resourceItem.Key + ".jpg";
SaveImage(panel, 64, 64, filepath);
}
});
t.SetApartmentState(ApartmentState.STA);
t.Start();
}
public void SaveImage(Visual visual, int width, int height, string filePath)
{
var bitmap =
new RenderTargetBitmap(width, height, 96, 96, PixelFormats.Pbgra32);
bitmap.Render(visual);
var image = new PngBitmapEncoder();
image.Frames.Add(BitmapFrame.Create(bitmap));
using (Stream fs = File.Create(filePath))
{
image.Save(fs);
}
}
}