I am trying to do a Photoshop-like hue shift on a texture.
My code is somewhat like this:
glColor4f(0.0f, 1.0f, 1.0f, 1.0f);
//bind texture, draw quad, etc.
Here is a picture describing what happens: I can't post images yet, so here's a link.
I am trying to do a Photoshop-like hue shift on a texture.
My code is somewhat like this:
glColor4f(0.0f, 1.0f, 1.0f, 1.0f);
//bind texture, draw quad, etc.
Here is a picture describing what happens: I can't post images yet, so here's a link.