I'm looking for a data structure that can possibly outperform Dictionary<string, object>
. I have a map that has N items - the map is constructed once and then read many, many times. The map doesn't change during the lifetime of the program (no new items are added, no items are deleted and items are not reordered). Because the map doesn't change, it doesn't need to be thread-safe, even though the application using it is heavily multi-threaded. I expect that ~50% of lookups will happen for items not in the map.
Dictionary<TKey, TItem>
is quite fast and I may end up using it but I wonder if there's another data structure that's faster for this scenario. While the rest of the program is obviously more expensive than this map, it is used in performance-critical parts and I'd like to speed it up as much as possible.