I am moving an image and I want to play a sound file after the object's animation is completed
The image moves but I tried using Threads to wait until a duration but it didn't work.
Animation animationFalling = AnimationUtils.loadAnimation(this, R.anim.falling);
iv.startAnimation(animationFalling);
MediaPlayer mp_file = MediaPlayer.create(this, R.raw.s1);
duration = animationFalling.getDuration();
mp_file.pause();
new Thread(new Runnable() {
public void run() {
try {
Thread.sleep(duration);
mp_file.start();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}).start();
Thanks.