I'm learning D3.js and trying to get my head around data keys used with streamgraphs. I would like to adapt the official streamgraph example:
...so that each path has an explicit data key, and so that the mouseover logs the data key.
The official example adds paths as follows:
var area = d3.svg.area()
.x(function(d) { console.log('x', d.data); return d.x * w / mx; })
.y0(function(d) { return h - d.y0 * h / my; })
.y1(function(d) { return h - (d.y + d.y0) * h / my; });
vis.selectAll("path")
.data(data0)
.enter().append("path")
.style("fill", function() { return color(Math.random()); })
.attr("d", area);
I tried adapting the code as follows, but I'm not sure how to change the structure of data0
(currently an array of arrays) to achieve what I want:
vis.selectAll("path")
.data(data0, function(d) { return d.name }) // Add key function
.enter().append("path")
.style("fill", function() { return color(Math.random()); })
.attr("d", area)
.on("mouseover", function (d,i) {
console.log("mouseover", d.name); // Log name property on mouseover
});
As it stands, without my having made any changes to the structure of data0
, it unsurprisingly does not work. How can I add a name
property to data0
without also messing up the area
and .data()
functions?
UPDATE: To be a bit clearer: the D3 docs say that the area function is expecting a two-dimensional array. So if I change data0
from a two-dimensional array, to an array of objects, each with a name
key and a data
key, how can I also change what I pass to area
?