I have two layouts and ImageViews inside it. First layout Imageview will behave as a background and other layouts image view as different objects. Now I want to zoom imageViews of both but objects should only be selected and not the background. I mean background should just be used for zoom.
This is my xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<ImageView android:id="@+id/test"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/hh_gmw01"
android:scaleType="matrix"
android:tag="0"
/>
<RelativeLayout
android:id="@+id/LParentLayout"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:id="@+id/imageView100"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_marginLeft="388px"
android:layout_marginTop="269px"
android:contentDescription="Image1"
android:src="@drawable/h1"
android:tag="a" />
<ImageView
android:id="@+id/imageView200"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_marginLeft="147px"
android:layout_marginTop="99px"
android:contentDescription="Image1"
android:src="@drawable/h2"
android:tag="b" />
</RelativeLayout>
</RelativeLayout>
and this is my code for the ImageVIew matrix but this gets applied only on one imageview
public class GamePlayActivity extends Activity implements OnTouchListener{
private static final String TAG = "Touch";
// These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
Matrix savedMatrix2 = new Matrix();
float mx,my;
private static final int WIDTH = 0;
private static final int HEIGHT = 1;
// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
int mwidth;
int mheight;
static int ObjectsFound;
//ArrayList<ImageView> hiddenObjects;
Toast msg;
int click_Locn_x,click_Locn_y;
int objectCollected=0;
View level=null;
ShowPopUpWindow popup;
static View[]_hiddenObjects;
HiddenObject _ho;
ImageView im,img1,img2;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.gameplay);
LinearLayout layouts = (LinearLayout) findViewById(R.id.GameplayRootLayout);
LayoutParams lp = layouts.getLayoutParams();
// ViewGroup where n number of view is going to added
ViewGroup layout= (ViewGroup) findViewById(R.id.GamePlayScreen);
// inflating the layout depending on the level
level = View.inflate(this, R.layout.main, null);
// level.setOnTouchListener(this);
Log.d("Print", "Search ID : " + R.id.test);
ImageView imf= (ImageView) level.findViewById(R.id.test);
imf.setOnTouchListener(this);
RelativeLayout rl=(RelativeLayout) level.findViewById(R.id.LParentLayout);
img1= (ImageView) rl.findViewById(R.id.imageView100);
img1.setOnTouchListener(this);
img2= (ImageView) rl.findViewById(R.id.imageView200);
img2.setOnTouchListener(this);
// adding level bg for the respective selected level
layout.addView(level);
}
@Override
public boolean onTouch(View objectClicked, MotionEvent event) {
// TODO Auto-generated method stub
//findViewById(objectClicked.getId());
Log.d("Check", " Image Tag " + objectClicked.getTag().toString());
if ((Integer.parseInt(objectClicked.getTag().toString())==0))
{
ImageView img = (ImageView) objectClicked;
float curX, curY;
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
mx = (int)event.getX();
my = (int)event.getY();
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
mode = NONE;
savedMatrix.set(matrix);
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
curX = event.getX();
curY = event.getY();
matrix.postTranslate(-(mx - curX), -(my - curY));
mx = curX;
my = curY;
break;
}
else if (mode == ZOOM) {
float newDist = spacing(event);
float arr1[]=new float[9];
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
savedMatrix2.set(matrix);
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.setScale(scale, scale,mid.x,mid.y);
matrix.getValues(arr1);
// keeping tab on Zooming ...Allowed only to 3.0 level
if((arr1[Matrix.MSCALE_X]) >2.0){
matrix.set(savedMatrix2);
// Log.d("Print", "Value Left" + img.getLeft()+ " Value Right "+ img.getRight());
}
}
}
break;
}
float arr[]=new float[9];
matrix.getValues(arr);
Log.d("Print", arr[0] + "," + arr[1] + "," + arr[2] + "," + arr[3] + "," + arr[4] + "," + arr[5] + "," + arr[6] + "," + arr[7] + "," + arr[8]);
img.setImageMatrix(matrix);
img1.setImageMatrix(savedMatrix2);
img2.setImageMatrix(savedMatrix2);
fixing(img);
return true;
}
else
{
ImageView img2 = (ImageView) objectClicked;
img2.setVisibility(View.INVISIBLE);
msg = Toast.makeText(GamePlayActivity.this, "Object Found",
100);
msg.setGravity(Gravity.CENTER, msg.getXOffset() / 2,
msg.getYOffset() / 2);
msg.show();
Log.d("Check", " I am Imageview Object FOund layout check");
return true;
}
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
private float spacing(MotionEvent event) {
if(event.getPointerCount() == 2){
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
return 0;
}
private void fixing(View v) {
// TODO Auto-generated method stub
if (SmallerThanIdentity(matrix)) {
resetView(v);
}
}
public static boolean SmallerThanIdentity(android.graphics.Matrix m) {
float[] values = new float[9];
m.getValues(values);
return ((values[0] < 1.0) || (values[4] < 1.0) || (values[8] < 1.0));
}
public void resetView(View v) {
ImageView view = (ImageView) v;
matrix = new Matrix();
view.setScaleType(ImageView.ScaleType.MATRIX);
view.setImageMatrix(matrix);
}
}
Thanks for the help ...