I'm hoping maybe this is just an issue with the simulator but of course it has me worried since I have already submitted my retina capable apps and there's no way to test it until the 16th.
I have implemented a CATiledLayer in my app to view very large maps. The tiles for the map are coming from the internet, however they also get cached, so, typically, they are actually being loaded directly from the device.
On iPad 1 and iPad2 it works beautifully. You can only barely notice the tiles being rendered on the iPad 2, even when they are coming from the internet.
On the iPad Simulator it works beautifully.
My problem is the iPad retina simulator. Visually, it looks okay. The map is sized properly and lines up with another layer I use to display a data overlay, however it loads INCREDIBLY slowly. Most of the time I try, it won't load any tiles at all until I begin scrolling, then when it is loading tiles it's doing maybe 1 per second and looks terrible.
I have no code that would run differently on the retina than the standard resolution screen, so I'm hoping this is just an issue with the simulator...but I'm still concerned.
Has anyone else seen this in their own apps?