I've implemented a simple PowerShell NavigationCmdletProvider
.
For those who don't know, this means I can create a snap-in with a cmdlet which is effectively a virtual filesystem drive; this drive can be mounted and navigated into from PowerShell like any normal folder. Each action against the drive (e.g., check if a path points to a valid item, get a list of names of child items in a folder, etc.) is mapped to a method of the .NET class inherited from the NavigationCmdletProvider
class.
I'm facing a problem with tab-completion, and would like to find a solution. I've found that tab-completion gives incorrect results when using relative paths. For absolute paths, it works fine.
For those who don't know, tab completion for a NavigationCmdletProvider
works through PowerShell calling the GetChildNames
method, which is overridden from the NavigationCmdletProvider
class.
--Demonstration of the issue--
Assume I have a provider, 'TEST', with the following folder hierarchy:
TEST::child1
TEST::child1\child1a
TEST::child1\child1b
TEST::child2
TEST::child2\child2a
TEST::child2\child2b
TEST::child3
TEST::child3\child3a
TEST::child3\child3b
Absolute paths:
If I type "dir TEST::child1\
" and press tab a few times, it gives me the expected results:
> dir TEST::child1\child1a
> dir TEST::child1\child1b
Relative paths:
First, I navigate to "TEST::child1":
> cd TEST::child1
Then, if I type "dir
space" and press tab a few times, it gives me incorrect results:
> dir .\child1\child1a
> dir .\child1\child1b
I expect to see these instead:
> dir .\child1a
> dir .\child1b
Is this a bug in PowerShell, or am I doing something wrong?
Here's the complete, self-contained code for the provider:
[CmdletProvider("TEST", ProviderCapabilities.None)]
public class MyTestProvider : NavigationCmdletProvider
{
private Node m_Root;
private void ConstructTestHierarchy()
{
//
// Create the nodes
//
Node root = new Node("");
Node child1 = new Node("child1");
Node child1a = new Node("child1a");
Node child1b = new Node("child1b");
Node child2 = new Node("child2");
Node child2a = new Node("child2a");
Node child2b = new Node("child2b");
Node child3 = new Node("child3");
Node child3a = new Node("child3a");
Node child3b = new Node("child3b");
//
// Construct node hierarchy
//
m_Root = root;
root.AddChild(child1);
child1.AddChild(child1a);
child1.AddChild(child1b);
root.AddChild(child2);
child2.AddChild(child2a);
child2.AddChild(child2b);
root.AddChild(child3);
child3.AddChild(child3a);
child3.AddChild(child3b);
}
public MyTestProvider()
{
ConstructTestHierarchy();
}
protected override bool IsValidPath(string path)
{
return m_Root.ItemExistsAtPath(path);
}
protected override bool ItemExists(string path)
{
return m_Root.ItemExistsAtPath(path);
}
protected override void GetChildNames(string path, ReturnContainers returnContainers)
{
var children = m_Root.GetItemAtPath(path).Children;
foreach (var child in children)
{
WriteItemObject(child.Name, child.Name, true);
}
}
protected override bool IsItemContainer(string path)
{
return true;
}
protected override void GetChildItems(string path, bool recurse)
{
var children = m_Root.GetItemAtPath(path).Children;
foreach (var child in children)
{
WriteItemObject(child.Name, child.Name, true);
}
}
}
/// <summary>
/// This is a node used to represent a folder inside a PowerShell provider
/// </summary>
public class Node
{
private string m_Name;
private List<Node> m_Children;
public string Name { get { return m_Name; } }
public ICollection<Node> Children { get { return m_Children; } }
public Node(string name)
{
m_Name = name;
m_Children = new List<Node>();
}
/// <summary>
/// Adds a node to this node's list of children
/// </summary>
public void AddChild(Node node)
{
m_Children.Add(node);
}
/// <summary>
/// Test whether a string matches a wildcard string ('*' must be at end of wildcardstring)
/// </summary>
private bool WildcardMatch(string basestring, string wildcardstring)
{
//
// If wildcardstring has no *, just do a string comparison
//
if (!wildcardstring.Contains('*'))
{
return String.Equals(basestring, wildcardstring);
}
else
{
//
// If wildcardstring is really just '*', then any name works
//
if (String.Equals(wildcardstring, "*"))
return true;
//
// Given the wildcardstring "abc*", we just need to test if basestring starts with "abc"
//
string leftOfAsterisk = wildcardstring.Split(new char[] { '*' })[0];
return basestring.StartsWith(leftOfAsterisk);
}
}
/// <summary>
/// Recursively check if "child1\child2\child3" exists
/// </summary>
public bool ItemExistsAtPath(string path)
{
//
// If path is self, return self
//
if (String.Equals(path, "")) return true;
//
// If path has no slashes, test if it matches the child name
//
if(!path.Contains(@"\"))
{
//
// See if any children have this name
//
foreach (var child in m_Children)
{
if (WildcardMatch(child.Name, path))
return true;
}
return false;
}
else
{
//
// Split the path
//
string[] pathChunks = path.Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);
//
// Take out the first chunk; this is the child we're going to search
//
string nextChild = pathChunks[0];
//
// Combine the rest of the path; this is the path we're going to provide to the child
//
string nextPath = String.Join(@"\", pathChunks.Skip(1).ToArray());
//
// Recurse into child
//
foreach (var child in m_Children)
{
if (String.Equals(child.Name, nextChild))
return child.ItemExistsAtPath(nextPath);
}
return false;
}
}
/// <summary>
/// Recursively fetch "child1\child2\child3"
/// </summary>
public Node GetItemAtPath(string path)
{
//
// If path is self, return self
//
if (String.Equals(path, "")) return this;
//
// If path has no slashes, test if it matches the child name
//
if (!path.Contains(@"\"))
{
//
// See if any children have this name
//
foreach (var child in m_Children)
{
if (WildcardMatch(child.Name, path))
return child;
}
throw new ApplicationException("Child doesn't exist!");
}
else
{
//
// Split the path
//
string[] pathChunks = path.Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);
//
// Take out the first chunk; this is the child we're going to search
//
string nextChild = pathChunks[0];
//
// Combine the rest of the path; this is the path we're going to provide to the child
//
string nextPath = String.Join(@"\", pathChunks.Skip(1).ToArray());
//
// Recurse into child
//
foreach (var child in m_Children)
{
if (String.Equals(child.Name, nextChild))
return child.GetItemAtPath(nextPath);
}
throw new ApplicationException("Child doesn't exist!");
}
}
}