I've tried to mix Audio playback with the URLStream and FileStream classes. My idea was to stream the file to disk to save memory and use the sampleData event of the Audio class to play some audio. Is it possible to access the streamed file while it is streaming somehow to feed the Audio class?
This is interesting because there are large podcasts out there that takes a lot of memory. The current solution is to delete the audio class when the user changes the track and it is working fine, but I want to make it even better.