I'm trying to change properties of my AlertDialog inside of my game, currently I'm building it with this way:
private static final int DIALOG_INFO = 1;
private Dialog dialog; @Override protected Dialog onCreateDialog(int id) { AlertDialog.Builder builder = new AlertDialog.Builder(this); switch (id) { case DIALOG_INFO: builder.setTitle("Game Information - Diego 1.0.1"); builder.setIcon(R.drawable.icon); builder.setMessage("Test there \n\n"); builder.setCancelable(true); dialog = builder.create(); dialog.requestWindowFeature(Window.FEATURE_LEFT_ICON); break; } return dialog; }
And if player clicked certain button, I'm showing this dialog with this way:
showDialog(DIALOG_INFO);
Everything works, but I decided to change look of font used in this dialog, with this way:
TextView textView = ((TextView) dialog.findViewById(android.R.id.message));
textView.setTextColor(Color.LTGRAY);
textView.setTextSize(13);
textView.setGravity(Gravity.CENTER);
But code works only, if I put this code after showDialog(DIALOG_INFO); which means I have to create new object (TextView textView = ...) everytime I'm showing dialog, and my question is, can't I do it only once while creating dialog?
Thanks in advance.