Here is the clear answer with the code according to @XverhelstX I have created a code to get clearly sketch from photo.
Take Image from source and convert it into an Input Bitmap. Now call the method below and pass Bitmap into it.
public Bitmap Changetosketch(Bitmap bmp){
Bitmap Copy,Invert,Result;
Copy =bmp;
Copy = toGrayscale(Copy);
Invert = createInvertedBitmap(Copy);
Invert = Blur.blur(MainActivity.this, Invert);
Result = ColorDodgeBlend(Invert, Copy);
return Result;
}
Here we got 3 methods GrayScale,Inverted,and Color-DodgeBlend.
public static Bitmap toGrayscale(Bitmap bmpOriginal)
{
int width, height;
height = bmpOriginal.getHeight();
width = bmpOriginal.getWidth();
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(bmpOriginal, 0, 0, paint);
return bmpGrayscale;
}
public static Bitmap createInvertedBitmap(Bitmap src) {
ColorMatrix colorMatrix_Inverted =
new ColorMatrix(new float[] {
-1, 0, 0, 0, 255,
0, -1, 0, 0, 255,
0, 0, -1, 0, 255,
0, 0, 0, 1, 0});
ColorFilter ColorFilter_Sepia = new ColorMatrixColorFilter(
colorMatrix_Inverted);
Bitmap bitmap = Bitmap.createBitmap(src.getWidth(), src.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setColorFilter(ColorFilter_Sepia);
canvas.drawBitmap(src, 0, 0, paint);
return bitmap;
}
public Bitmap ColorDodgeBlend(Bitmap source, Bitmap layer) {
Bitmap base = source.copy(Bitmap.Config.ARGB_8888, true);
Bitmap blend = layer.copy(Bitmap.Config.ARGB_8888, false);
IntBuffer buffBase = IntBuffer.allocate(base.getWidth() * base.getHeight());
base.copyPixelsToBuffer(buffBase);
buffBase.rewind();
IntBuffer buffBlend = IntBuffer.allocate(blend.getWidth() * blend.getHeight());
blend.copyPixelsToBuffer(buffBlend);
buffBlend.rewind();
IntBuffer buffOut = IntBuffer.allocate(base.getWidth() * base.getHeight());
buffOut.rewind();
while (buffOut.position() < buffOut.limit()) {
int filterInt = buffBlend.get();
int srcInt = buffBase.get();
int redValueFilter = Color.red(filterInt);
int greenValueFilter = Color.green(filterInt);
int blueValueFilter = Color.blue(filterInt);
int redValueSrc = Color.red(srcInt);
int greenValueSrc = Color.green(srcInt);
int blueValueSrc = Color.blue(srcInt);
int redValueFinal = colordodge(redValueFilter, redValueSrc);
int greenValueFinal = colordodge(greenValueFilter, greenValueSrc);
int blueValueFinal = colordodge(blueValueFilter, blueValueSrc);
int pixel = Color.argb(255, redValueFinal, greenValueFinal, blueValueFinal);
buffOut.put(pixel);
}
buffOut.rewind();
base.copyPixelsFromBuffer(buffOut);
blend.recycle();
return base;
}
private int colordodge(int in1, int in2) {
float image = (float)in2;
float mask = (float)in1;
return ((int) ((image == 255) ? image:Math.min(255, (((long)mask << 8 ) / (255 - image)))));
}
One thing to be noted that in my code I am blurring the bitmap using Renderscript.
Here is the Blur class.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.support.v8.renderscript.Allocation;
import android.support.v8.renderscript.Element;
import android.support.v8.renderscript.RenderScript;
import android.support.v8.renderscript.ScriptIntrinsicBlur;
import android.view.View;
public class Blur {
private static final float BITMAP_SCALE = 0.4f;
private static final float BLUR_RADIUS = 4.5f;
public static Bitmap blur(View v) {
return blur(v.getContext(), getScreenshot(v));
}
public static Bitmap blur(Context ctx, Bitmap image) {
Bitmap photo = image.copy(Bitmap.Config.ARGB_8888, true);
try {
final RenderScript rs = RenderScript.create( ctx );
final Allocation input = Allocation.createFromBitmap(rs, photo, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius( BLUR_RADIUS ); /* e.g. 3.f */
script.setInput( input );
script.forEach( output );
output.copyTo( photo );
}catch (Exception e){
e.printStackTrace();
}
return photo;
}
private static Bitmap getScreenshot(View v) {
Bitmap b = Bitmap.createBitmap(v.getWidth(), v.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.draw(c);
return b;
}
}
After setting all this, simply pass your input bitmap into the first method from onCreate method i-e:
Done.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
ResultBitmap = ChangetoSketch(InputBitmap);
ImageView.setImageBitmap(ResultBitmap);
}
});