The header (.h) file is mainly concerned with specifying the interface. While you can implement functions there as well, you typically do not. Instead, you define the class in the header, and then implement it in the .cpp (.hpp, whatever) file. For example, your rectangle class:
// Rectangle.h
#ifndef RECTANGLE_H
#define RECTANGLE_H
class Rectangle {
public:
// constructors, just initialize our private members
Rectangle(int x, int y, int w, int h)
: _x(x), _y(y), _w(w), _h(h) { }
Rectangle() : _x(0), _y(0), _w(0), _h(0) { }
// implement these in Rectangle.cpp
int get_x();
void set_x(int x);
int get_y();
void set_y(int y);
int get_width();
void set_width(int w);
int get_height();
void set_height(int h);
int Area();
int Perim();
private:
int _x, _y, _w, _h;
};
#endif
// Rectangle.cpp
#include "Rectangle.h"
#include <algorithm>
using std::max;
int Rectangle::get_x() {
return _x;
}
void Rectangle::set_x(int x) {
_x = x;
}
int Rectangle::get_y() {
return _y;
}
void Rectangle::set_y(int y) {
_y = y;
}
int Rectangle::get_width() {
return _w;
}
void Rectangle::set_width(int w) {
_w = max(w, 0);
}
int Rectangle::get_height() {
return _h;
}
void Rectangle::set_height(int h) {
_h = max(h, 0);
}
int Rectangle::Area() {
return _w * _h;
}
int Rectangle::Perim() {
return _w * 2 + _h * 2;
}