I have this line of code:
System.Drawing.Icon icon = System.Drawing.Icon.FromHandle(shinfo.hIcon);
A few lines later, after icon is used I have the line:
Win32.DestroyIcon(shinfo.hIcon);
However when running a static analysis on my code it says there is a potential for Resource_Leak from icon. I am wondering will it make any difference if I call the dispose method:
icon.Dispose();
rather than the Win32.DestroyIcon() that is being used right now. Is there any difference between them? I am just maintaining this code so I am not sure if there was any special intnetion by the original developer to use Win32.DestroyIcon.