I am trying to install Pygame on Mac OS X 10.6.8 using the Enthought 7.2 64 bit python distribution.
The pygame installer doesn't see that I have Enthought installed and doesn't work.
I then manually installed SDL, SDL_image, SDL_mixer, and SDL_ttf frameworks myself and the libjpeg and libpng libraries.
An attempt to install pygame then via pip
generates a massive amount of errors :
gcc -fno-strict-aliasing -fno-common -dynamic -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk -DNDEBUG -g -O3 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk -Ddarwin -I/Library/Frameworks/SDL.framework/Versions/Current/Headers -I/Library/Frameworks/SDL_image.framework/Versions/Current/Headers -I/usr/local/include -I/usr/local/include -I/Library/Frameworks/EPD64.framework/Versions/7.2/include/python2.7 -c src/imageext.c -o build/temp.macosx-10.5-x86_64-2.7/src/imageext.o
In file included from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_main.h:26,
from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL.h:30,
from src/pygame.h:106,
from src/imageext.c:47:
/Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_stdinc.h:155:24: error: begin_code.h: No such file or directory
In file included from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_main.h:26,
from /Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL.h:30,
from src/pygame.h:106,
from src/imageext.c:47:
/Library/Frameworks/SDL.framework/Versions/Current/Headers/SDL_stdinc.h:370: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘void’
And 40-50 more variations on this theme. I was quite happy with Enthought as it worked out of the box, so I would like to prevent starting from zero again with macports or brew. Anybody any ideas?
EDIT Since nobody had a clue, I started over with Lion, Xcode 4.3, the commandline tools from apple, this so tip(!), and a fresh macports python environment centered around python version 2.7.