How I can draw bezier curve in canvas. I have only start point and end point. I want to draw line from start point to end point. How I can do this?
Asked
Active
Viewed 3.0k times
3 Answers
31
You can use Path.quadTo()
or Path.cubicTo()
for that. Examples can be found in the SDK Examples (FingerPaint). In your case you would simply need to calculate the middle point and pass then your three points to quadTo()
..
Some code for you:
- (x1,y1) and (x3,y3) are your starting and ending points respectively.
create the paint object only once (e.g. in your constructor)
Paint paint = new Paint() { { setStyle(Paint.Style.STROKE); setStrokeCap(Paint.Cap.ROUND); setStrokeWidth(3.0f); setAntiAlias(true); } }; final Path path = new Path(); path.moveTo(x1, y1); final float x2 = (x3 + x1) / 2; final float y2 = (y3 + y1) / 2; path.quadTo(x2, y2, x3, y3); canvas.drawPath(path, paint);
-
can you give this for curve? – Smit Patel Jul 12 '14 at 08:02
-
3This results in a straight line, if you want a curve, then change the control point, here (x2,y2) to some thing else. A quick example would be:- x2 = (x3+x1)/3 y2 = (y3+y1)/3 – Sreekanth Karumanaghat Mar 30 '15 at 12:22
0
You need to set color...your code is correct and change x3,x3
to x3,y3
in the quadTO()
.

Beau Grantham
- 3,435
- 5
- 33
- 43

Ravee S Gohiel
- 79
- 1
- 4