I assume you are allowing the user to assign keys from within your application (such as shortcut keys or game controls). Unfortunately, there is no easy way to get friendly descriptions for keys (Microsoft does not provide one or equivalent API), so you will need to create a mapping on your own.
As the currently accepted answer shows, using a resource file is a great way to do this to allow for internationalization of your application.
For reference, here is a complete brute-force implementation of the Keys enumeration I wrote awhile ago: (using a resource file is still recommended, however)
public static string GetDescription(Keys key)
{
switch (key)
{
//letters
case Keys.A: case Keys.B: case Keys.C: case Keys.D: case Keys.E: case Keys.F:
case Keys.G: case Keys.H: case Keys.I: case Keys.J: case Keys.K: case Keys.L:
case Keys.M: case Keys.N: case Keys.O: case Keys.P: case Keys.Q: case Keys.R:
case Keys.S: case Keys.T: case Keys.U: case Keys.V: case Keys.W: case Keys.X:
case Keys.Y: case Keys.Z:
return Enum.GetName(typeof(Keys), key);
//digits
case Keys.D0:
return "0";
case Keys.NumPad0:
return "Number Pad 0";
case Keys.D1:
return "1";
case Keys.NumPad1:
return "Number Pad 1";
case Keys.D2:
return "2";
case Keys.NumPad2:
return "Number Pad 2";
case Keys.D3:
return "3";
case Keys.NumPad3:
return "Number Pad 3";
case Keys.D4:
return "4";
case Keys.NumPad4:
return "Number Pad 4";
case Keys.D5:
return "5";
case Keys.NumPad5:
return "Number Pad 5";
case Keys.D6:
return "6";
case Keys.NumPad6:
return "Number Pad 6";
case Keys.D7:
return "7";
case Keys.NumPad7:
return "Number Pad 7";
case Keys.D8:
return "8";
case Keys.NumPad8:
return "Number Pad 8";
case Keys.D9:
return "9";
case Keys.NumPad9:
return "Number Pad 9";
//punctuation
case Keys.Add:
return "Number Pad +";
case Keys.Subtract:
return "Number Pad -";
case Keys.Divide:
return "Number Pad /";
case Keys.Multiply:
return "Number Pad *";
case Keys.Space:
return "Spacebar";
case Keys.Decimal:
return "Number Pad .";
//function
case Keys.F1: case Keys.F2: case Keys.F3: case Keys.F4: case Keys.F5:
case Keys.F6: case Keys.F7: case Keys.F8: case Keys.F9: case Keys.F10:
case Keys.F11: case Keys.F12: case Keys.F13: case Keys.F14: case Keys.F15:
case Keys.F16: case Keys.F17: case Keys.F18: case Keys.F19: case Keys.F20:
case Keys.F21: case Keys.F22: case Keys.F23: case Keys.F24:
return Enum.GetName(typeof(Keys), key);
//navigation
case Keys.Up:
return "Up Arrow";
case Keys.Down:
return "Down Arrow";
case Keys.Left:
return "Left Arrow";
case Keys.Right:
return "Right Arrow";
case Keys.Prior:
return "Page Up";
case Keys.Next:
return "Page Down";
case Keys.Home:
return "Home";
case Keys.End:
return "End";
//control keys
case Keys.Back:
return "Backspace";
case Keys.Tab:
return "Tab";
case Keys.Escape:
return "Escape";
case Keys.Enter:
return "Enter";
case Keys.Shift: case Keys.ShiftKey:
return "Shift";
case Keys.LShiftKey:
return "Shift (Left)";
case Keys.RShiftKey:
return "Shift (Right)";
case Keys.Control: case Keys.ControlKey:
return "Control";
case Keys.LControlKey:
return "Control (Left)";
case Keys.RControlKey:
return "Control (Right)";
case Keys.Menu: case Keys.Alt:
return "Alt";
case Keys.LMenu:
return "Alt (Left)";
case Keys.RMenu:
return "Alt (Right)";
case Keys.Pause:
return "Pause";
case Keys.CapsLock:
return "Caps Lock";
case Keys.NumLock:
return "Num Lock";
case Keys.Scroll:
return "Scroll Lock";
case Keys.PrintScreen:
return "Print Screen";
case Keys.Insert:
return "Insert";
case Keys.Delete:
return "Delete";
case Keys.Help:
return "Help";
case Keys.LWin:
return "Windows (Left)";
case Keys.RWin:
return "Windows (Right)";
case Keys.Apps:
return "Context Menu";
//browser keys
case Keys.BrowserBack:
return "Browser Back";
case Keys.BrowserFavorites:
return "Browser Favorites";
case Keys.BrowserForward:
return "Browser Forward";
case Keys.BrowserHome:
return "Browser Home";
case Keys.BrowserRefresh:
return "Browser Refresh";
case Keys.BrowserSearch:
return "Browser Search";
case Keys.BrowserStop:
return "Browser Stop";
//media keys
case Keys.VolumeDown:
return "Volume Down";
case Keys.VolumeMute:
return "Volume Mute";
case Keys.VolumeUp:
return "Volume Up";
case Keys.MediaNextTrack:
return "Next Track";
case Keys.Play:
case Keys.MediaPlayPause:
return "Play";
case Keys.MediaPreviousTrack:
return "Previous Track";
case Keys.MediaStop:
return "Stop";
case Keys.SelectMedia:
return "Select Media";
//IME keys
case Keys.HanjaMode: case Keys.JunjaMode: case Keys.HangulMode:
case Keys.FinalMode: //duplicate values: Hanguel, Kana, Kanji
case Keys.IMEAccept: case Keys.IMEConvert: //duplicate: IMEAceept
case Keys.IMEModeChange: case Keys.IMENonconvert:
return null;
//special keys
case Keys.LaunchMail:
return "Launch Mail";
case Keys.LaunchApplication1:
return "Launch Favorite Application 1";
case Keys.LaunchApplication2:
return "Launch Favorite Application 2";
case Keys.Zoom:
return "Zoom";
//oem keys
case Keys.OemSemicolon: //oem1
return ";";
case Keys.OemQuestion: //oem2
return "?";
case Keys.Oemtilde: //oem3
return "~";
case Keys.OemOpenBrackets: //oem4
return "[";
case Keys.OemPipe: //oem5
return "|";
case Keys.OemCloseBrackets: //oem6
return "]";
case Keys.OemQuotes: //oem7
return "'";
case Keys.OemBackslash: //oem102
return "/";
case Keys.Oemplus:
return "+";
case Keys.OemMinus:
return "-";
case Keys.Oemcomma:
return ",";
case Keys.OemPeriod:
return ".";
//unsupported oem keys
case Keys.Oem8:
case Keys.OemClear:
return null;
//unsupported other keys
case Keys.None: case Keys.LButton: case Keys.RButton: case Keys.MButton:
case Keys.XButton1: case Keys.XButton2: case Keys.Clear: case Keys.Sleep:
case Keys.Cancel: case Keys.LineFeed: case Keys.Select: case Keys.Print:
case Keys.Execute: case Keys.Separator: case Keys.ProcessKey: case Keys.Packet:
case Keys.Attn: case Keys.Crsel: case Keys.Exsel: case Keys.EraseEof:
case Keys.NoName: case Keys.Pa1: case Keys.KeyCode: case Keys.Modifiers:
return null;
default:
throw new NotSupportedException(Enum.GetName(typeof(Keys), key));
}
}
You can convert this to a resource file by running the following program, and then adding output.resx to your application as a resource.
static void Main(string[] args)
{
using(ResXResourceWriter writer = new ResXResourceWriter("output.resx"))
{
//since there are duplicate values, we need to clumsily look at each name, then parse
foreach (string name in Enum.GetNames(typeof(Keys)))
{
object value = Enum.Parse(typeof(Keys), name);
string description = GetDescription((Keys)value);
if (description != null)
writer.AddResource(new ResXDataNode(name, description));
}
}
}
This will give you a resource file that can be used in the manner explain in the accepted answer.