Questions tagged [beginanimations]

14 questions
4
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1 answer

UIView animation change size of button

I started trying to recreate the buy button from the app store which requires a 2-stage click to buy something. I to animate the button expanding. So far I have this [UIView beginAnimations:nil context:nil]; [UIView…
Josh
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3
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2 answers

BeginAnimations and CommitAnimations with NavigationController.PushViewController

I'm trying to get a basic flip animation transition working when I push a controller inside a navigation. The code below flips the view, however the view appears first (each element fades in), and then the flip occurs. Is it possible to do a flip…
Chris S
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4 answers

Move a UIView with start point

I have this code below who move my UIView to left: - (void)viewDidLoad { [super viewDidLoad]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:4]; int xOriginal = 91; CGRect rect =…
1
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1 answer

UIView beginAnimations in one instance of a class fires beginAnimations in another instance of same class

Hope you can help or explain what's going on here, as I'm not great with UIGraphics contexts. I have defined a class that automatically scrolls a label back and forth in it's frame when the label text is to long for the given space on the view…
Amisl
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2 answers

Changing text of UIButton titleLabel during alpha is 0.0f and avoid animation of text

Im fading my UIButton.titleLabel in/out a few times like this: [UIView beginAnimations:@"fadeOutText" context:NULL]; [UIView setAnimationDuration:1.0]; button.titleLabel.alpha = 0.0f; [UIView commitAnimations]; button.titleLabel.text =…
Joakim Serholt
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1 answer

UIView animation not going back to original state

I am trying to make UIView glow back and forth twice. My animation below works but just after it has finished it goes to the state that I animated it to, and not the original. I set autoreverses to YES so why is it not going back to original state…
1
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1 answer

How to use Default Splash Screen for Universal application?

I have a universal application. In this application I set a introduction image as a splash screen. For iPhone I need to set a different image as splash screen and for iPad different image. When I'm using the below code it works for iphone but not…
jamil
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1 answer

Please explain me about this leak

I have the following error message in my log: 2011-10-13 10:41:44.504 Provision[386:6003] *** __NSAutoreleaseNoPool(): Object 0x4e0ef40 of class CABasicAnimation autoreleased with no pool in place - just leaking 2011-10-13 10:41:44.505…
mr.octobor
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UIView beginanimations: subview shall not animate

Hi I have a UIView to which I add a UIButton in its initWithFrame: method like this: UIButton * dropB = [UIButton buttonWithType:UIButtonTypeRoundedRect]; dropB.frame = CGRectMake(190, 22, 52, 22); dropB.backgroundColor = [UIColor…
rano
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Options inside begin animation and context

I was studying about begin animation with UIView, usually in most tutorials they always use the same syntax: [UIView beginAnimations:nil context:NULL]; I see in the code that inside the beginAnimation we can put a nsstring, and in context a void…
user3781174
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Get DoubleAnimation Reference Object from BeginAnimation

I want to add a simple double animation with code-behind to apply a fadein to n objects created at runtime: foreach (var rect in howmanyrect) { Rectangle bbox = new Rectangle { Width = rect.Width, Height = rect.Height, …
LoxLox
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Thing doesn't animate back

I want to animate and slowly dim the background when I bring up a picker. And then I want to slowly animate it back when I bring it down. For some reason it just works when I bring up the pickerView, not when a want to bring it down. This code…
Tobbbe
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2 answers

status message corrupts main window in my iPhone app

In my iOS app when a button is pressed an event is initiated and at the bottom of the screen appears a status message informing the user about a successful or failed operation. The status message appear and disappear with the following code. this…
cateof
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blinking in my wpf transition animation

I'm trying to achieve a custom transition animation with a shadereffect on an image. I'm using a system i made for specifying easing Bézier functions graphicaly and i process all the spline data in a class called Spline. i'm animating a time…
Julien
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