The Boost.Signals2 library is a thread-safe C++ implementation of a managed signals and slots system.
The Boost.Signals2 library is a thread-safe C++ implementation of a managed signals and slots system. Signals represent callbacks with multiple targets, and are also called publishers or events in similar systems. Signals are connected to some set of slots, which are callback receivers (also called event targets or subscribers), which are called when the signal is "emitted."
Signals and slots are managed, in that signals and slots (or, more properly, objects that occur as part of the slots) can track connections and are capable of automatically disconnecting signal/slot connections when either is destroyed. This enables the user to make signal/slot connections without expending a great effort to manage the lifetimes of those connections with regard to the lifetimes of all objects involved.
When signals are connected to multiple slots, there is a question regarding the relationship between the return values of the slots and the return value of the signals. Boost.Signals2 allows the user to specify the manner in which multiple return values are combined.