Questions tagged [citrus-engine]

The Citrus engine is an open-source ActionScript 3 based community project, designed to let you build games with ease, using popular ActionScript 3 libraries.

The Citrus engine is a GPU accelerated game engine, that takes advantage of Flash's Stage3D technology, and supports your choice of 2D or 3D using either the Starling framework, or Away3D.

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Citrus: Need to validate the status code while receiving. What is the element name?

Need to validate the status code while JMS receiving. What is the element name? Is it possible to get the error code in the citrus HTML report? enter image description here
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Splitting game into multiple standalone parts

I'm digging into Starling's CitrusEngine game engine. I try to understand the idea of structuring the game. If you take a look at chrome.angrybirds.com or puddingmonsters.com you see that games load states (StarlingState's assets) dynamically which…
xpepermint
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Custom Error Messages in CITRUS Test Results

I want to use my custom error messages in my citrus test results. Example: Original Error Message: java.io.FileNotFoundException: D:\expectedOutput\Smaple.xml (The system cannot find the file specified). Custom Message: Hey The File was not found in…
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FTP command Citrus

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The type or namespace name 'Citrusresponse' could not be found (are you missing a using directive or an assembly reference?

I am working on an ASP.NET website and using Citrus pay framework. I am Getting error on this line in my code: Citrusresponse s = DB.GetCollection().FindOneById(TransID); Here are the total modules that I am using in my code. using…
The L
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Defold/Citrus Game Engine

I searched for a 2d android game engine which has an ui designer. Libgdx is cool but designing the game is pretty hard. But which game engine is better? Defold or Citrus? I think Defold uses HTML so I'm worried if the performance is as crappy as in…
AlGrande
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How to use CitrusSprite.velocity

I have the following function in a scene that extends citrus.core.starling.StarlingState - it loads the PlayerRun animation and displays it on the screen. For the most part, this code works: I see the sprite on the screen (it's running in…
xxbbcc
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What Flash Framework For Soccer game?

I'm a new Flash games developer, i just created my first game in Flash using FlashPunk, it was great, now i'm supposed to create a single player vs cpu soccer game, exactly like this one : Kung Foot. As i said, i find FlashPunk a good Framework, but…
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Citrus/Dragonbones Hero Initialization

My hero object is being added to stage after i run the dragonbones armature.factory, but I'm attempting to check for hero position/collision in the update function. - only, the hero object is null until the initialize function is called and the hero…
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Using Starling and CitrusEngine classes with AIR

I'm creating AIR application with AS3, Citrus Engine and Starling. Here are two different concepts of creating TextField: /* Using native AS3 component. import flash.text.TextField; */ var meaningTitle = new TextField(); meaningTitle.text =…
jumrifm
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Flash Side-scroller game objects shakes while hero is moving

I'm trying to create a side-scroller game using Citrus Engine in Flash CS5 Everything is done but just when the Hero is moving everything starts shaking! Before I was making all objects as Movie Clips and i changed it to some images and its still…
Dr TJ
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Payment method is not showing up in opencart

i am a newbie in open cart and is currently working on open cart. I installed the payment module in adminsitrator. When checking out from the front end, the payment method is not opening up and working.I thought that there might be a problem with…
A Nerd
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Box2DPhysicsObject strangeness in Citrus engine

If I just create a new Box2DPhysicsObject, it runs perfectly. If I override its functions like this: public class CarObject extends Box2DPhysicsObject { private const degreesToRadians:Number=0.0174532925; private var…
user698855
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Trying to generate sword swinging attack using Box2D in Citrus Engine

I've been banging my head up against a wall for the past couple of days trying to figure out how to properly extend CitrusEngine's Box2DPhysicsObjects to generate my custom objects. My goal is to generate this behavior: example of desired…
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