Questions tagged [directx-11]

DirectX 11 is the 11th version of Microsoft's DirectX API, which is used to develop and handle tasks related to Multimedia, such as game programming, 3d visualizations and video on Microsoft platforms. DirectX 11 runs on Windows Vista, Windows 7, Windows 8, Windows 10, and Xbox One.

DirectX 11 is the 11th version of Microsoft's DirectX API (), which is used to develop and handle tasks related to Multimedia, such as game programming, 3d visualizations and video on Microsoft platforms. DirectX 11 runs on Windows Vista (), Windows 7 (), Windows 8 (), Windows 10 (), and Xbox One ().

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Building Qt5 with Visual Studio 2012 / Visual Studio 2013, and integrating with the IDE

How do you get Qt5 to download and integrate with Visual Studio 2012? What are some of the problems you will encounter, and how do you solve those problems? UPDATE re. Visual Studio 2013 Successes are reported with Visual Studio 2013 as well, and…
MirroredFate
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d3dx11.h missing?

So I've reinstalled directx11 a couple times and even went to the Microsoft website and got the SDK pack that has all the direct x cabinet files in it. Anyone have any idea why i keep getting this error then? I know why it is saying it but more…
Nicholas Vaughn
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How to eager commit allocated memory in C++?

The General Situation An application that is extremely intensive on both bandwidth, CPU usage, and GPU usage needs to transfer about 10-15GB per second from one GPU to another. It's using the DX11 API to access the GPU, so upload to the GPU can only…
Ext3h
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How do you draw text in DirectX 11?

In DirectX 10 you could use the font interface provided by D3DX10. In DirectX 11 you are supposed to use DirectWrite. But it looks like DirectWrite doesn't speak natively to Direct3D? Is there something basic I'm missing? How do you draw simple text…
Darkenor
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Desktop duplication (DirectX) screen capture fails to deliver screen updates

I'm working on an application that would capture the screen through Desktop duplication APIs (using DirectX 11) (only the diff to the previous screen update) and render it on another window (The viewer might be running on another machine connected…
iamrameshkumar
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Where can I find some in-depth DirectX 11 tutorials?

So far the only tutorials I've been able to find are on directx11tutorials.com, which are essentially inferred from the existing samples. Does anyone know where to find other tutorials, or better yet open source projects using DirectX 11? (Extra…
Stefan Valianu
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Programmatically creating directx 11 textures, pros and cons of the three different methods

The msdn documentation explains that in directx 11 there are multiple ways to fill a directx 11 texture programmatically: (1) Create the texture with default usage texture and initialize it with data from memory (2) Create the texture with dynamic…
user334911
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How do I use Hardware accelerated video/H.264 decoding with directx 11 and windows 7?

I've been researching all day and not gotten very far. I'm on windows 7, using directx 11. (My final output is to be a frame of video onto a DX11 texture) I want to decode some very large H.264 video files, and the CPU (using libav) doesn't cut…
Soylent Graham
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Macro definition clash between directx headers and winerror.h

I'm on windows 7 using Visual Studio 2012. When I compile I get a lot of macro redefinition warnings caused by winerror.h versus dxgi.h, dxgitype.h, d3d11.h, d3d10.h; for example DXGI_STATUS_OCCLUDED, DXGI_STATUS_CLIPPED, DXGI_STATUS_NO_REDIRECTION…
キキジキ
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How to multiply XMMATRIX and XMVECTOR (DirectX11)?

I want to multiply the vector and the matrix. The vector is of XMVECTOR type and the matrix is of XMMATRIX type. I cannot find any function in DirectX SDK to do it. There is XMMatrixMultiply but only for two matrixs, the same for vectors - no…
PolGraphic
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Does DirectX 11 support .NET?

Can I use DirectX 11 from C# app? Need to use DirectSound from WPF application. .NET 4 W7 x64
Boppity Bop
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Rendering to multiple textures with one pass in directx 11

I'm trying to render to two textures with one pass using C++ directx 11 SDK. I want one texture to contain the color of each pixel of the result image (what I normally see on the screen when rendering a 3D scene), and another texture to contain the…
l3utterfly
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Nvidia 3d Video using DirectX11 and SlimDX in C#

Good day, I am trying to display a real-time stereo video using nvidia 3DVision and two IP cameras. I am totally new to DirectX, but have tried to work through some tutorials and other questions on this and other sites. For now, I am displaying two…
Ryan Lucke
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Modifying a texture on a mesh at given world coordinate

Im making an editor in which I want to build a terrain map. I want to use the mouse to increase/decrease terrain altitude to create mountains and lakes. Technically I have a heightmap I want to modify at a certain texcoord that I pick out with my…
KaiserJohaan
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SharpDX 2.5 in DirectX11 in WPF

I'm trying to implement DirectX 11 using SharpDX 2.5 into WPF. Sadly http://directx4wpf.codeplex.com/ and http://sharpdxwpf.codeplex.com/ don't work properly with SharpDX 2.5. I was also not able to port the WPFHost DX10 sample to DX11 and the full…
martinyyyy
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