Questions tagged [joypad]
12 questions
16
votes
1 answer
Writing a game controller driver for some hardware connected via USB
I'm looking to create a driver for a game controller I have (a cobalt flux www.cobaltflux.com ). The physical controller itself has nine face buttons and two control-box buttons (start/select). The control box has a usb port, but as far as I can…

user2601064
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2
votes
1 answer
how to catch all GenericMotionEvent when a DialogFragment is shown?
I need to show a preference dialog that wait for Joypad keypress.
I know that DialogFragment has its own Window then has its own onKeyListener.
I can easily catch Joypad press by setting a listener like that.
public class MyDialogFragment extends…

Davide Berra
- 6,387
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1
vote
2 answers
Cocos2d. Digital joystick (joypad)?
There are a lot of examples of analog joypad for cocos2d. But I need a simple 8-directional (8-positional) digital one.

Gargo
- 704
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- 16
1
vote
1 answer
Does the Flash Incubator support joystick / gamepad input?
I realize that natively Flash not been able to support joystick / gamepad input in the past and that it can be done using third party software that must be ran separately. However, with the new Molehill/Stage3D API which supports 3D model…

Dennis Day
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1
vote
1 answer
How to use a Play Station 2 controller connected through USB port in XNA
I'm planning to do a simple game using the XNA and I would like to add the possibility of using a Play Station 2 controller. Is there a way to detect its inputs?

BlackBear
- 22,411
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1
vote
0 answers
Android emulate touch on the screen using the joypad
I'm trying to make and app that can emulate the touch on the screen using the controller i want to try to do something like this:
"https://play.google.com/store/apps/details?id=com.dancingpixelstudios.sixaxiscontroller".
I'll use a wired xbox 360…

Massim
- 11
- 3
0
votes
2 answers
Cocos2d. Reduce rapidity (rate) of fire (bullets)?
I have a gamepad with a direction pad and 2 buttons. All of them are digital (not analog).
I have a procedure for handling their events:
-(void)gamepadTick:(float)delta
{
...
if ([gamepad.B active]) {
[ship shoot];
}
…

Gargo
- 704
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0
votes
0 answers
My Godot 4 game is detecting touchpad events as if they were joypad events. How do I disable this?
This is Godot 4 and, as dumb as it looks, this is the code:
func _input(event):
print(event, " in device ", event.device)
When playing in debug mode, I see many events like this:
InputEventJoypadMotion: axis=1, axis_value=-0.35 in device…

Luis Masuelli
- 12,079
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0
votes
1 answer
implementing an interface with callback on a fragment
I'm learning android programming and for practicing I'm trying to do a controller for some dc motors, then I did a customview for making a virtual joypad, which uses an interface and a callback for the ontouch listener.
The problem is, I'm working…

Jonathan Romero
- 3
- 3
0
votes
1 answer
How to use a digital pad of a joystick with SDL 2.0 C++
I try to use SDL for map a joypad similar at xbox360 joypad. Now for use the button I use this code:
std::vector tempButtons;
for (int j = 0; j < SDL_JoystickNumButtons(joy); j++)
{
…

Francesco
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0
votes
1 answer
MythTV - Mythgame script that allows qjoypad profile selection based on ROM
I am trying to write a script that launches mupen64plus but allows for different qjoypad profilesto be selected based on which rom is running. Right now I only have one rom that needs a different profile but I can imagine in the future I would have…
0
votes
1 answer
Objective-C moving a player with joypad
i currently use a joypad that can move a player when touches began and moved. the problem is: If i touch on the Joypad and keep touching it without moving my finger or release it, how can I make the player keep moving?
Here's some code:
-…

Spale350z
- 15
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