Questions tagged [m3g]

The Mobile 3D Graphics API, commonly referred to as M3G, is a specification defining an API for writing Java programs that produce 3D computer graphics.

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M3G Plugins for Blender 2.59

I am looking for M3G plugins for Blender. I have already followed the link http://www.nelson-games.de/bl2m3g/ and installed Python v2.6.2 & Blender v2.4.9, but when it's not working. I have already asked this on Blender community but got no response…
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Finding objects in J2ME M3G

I'm using Blender to create m3g files and then I load them in a java program. Which is the best way to find an object (a Mesh) in the World? (How should I "build" a world?) Should I create separate classes for every object and then add them to one…
user
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Loading OBJ Models into M3G

I would like to start learning java 3d for mobile and I started from here: http://fivedots.coe.psu.ac.th/~ad/jg/objm3g/ . I'm trying to load .obj file into m3g by converting it into Java method. My question is how do I do it? Please explain me it…
Vitali Pom
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m3g format validation

When loading my model.m3g file, Loader throws IOException, indicating my .m3g is not valid, but it doesn't tell where or which object is invalid. Viewers floating around on the web can't open it either; nor do they prompt any specific error…
user703047
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Problem in M3G rendering in J2ME

I have made 3 planes and positioned them in a way that they make a corner of cube. (For some reasons I don't want to make a cube object). The 3 planes have 3 different Texture2Ds with different images. The strange problem is when I render the 3…
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Can I work with M3G on iPhone OS?

I've been reading that M3G is something based on OpenGL ES...so can I work with this on iPhone OS? Did anyone do that already?
Thanks
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