Questions tagged [mmo]

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world.

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world.

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How online-game clients are able to exchange data through internet so fast?

Let's imagine really simple game... We have a labirinth and two players trying to find out exit in real time through internet. On every move game client should send player's coordinates to server and accept current coordinates of another client.…
Kirzilla
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Is Firebase's latency low enough to be used for realtime MMOG instead of socket?

I wonder if Firebase's performance (latency, throughput) is good enough to be used real-time MMO games online. Could someone with enough knowledge share their opinions on this? Can Firebase be used instead of socket for real time games?
Joon
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Server not picking up information from database and passing it to client

I am trying to get my server to get the sso from the logged in user (web) and pass that to an AS3 client. If I set a specific SSO in the client (bellow) the server picks up the user from the database. Currently I get the error: ERROR 1: You have an…
Sauced Apples
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How do Real Time Strategy games work in PHP?

Some MMO Real Time Strategy games such as Travian or oGame are coded in PHP. Could you briefly explain how such a game works behind the scenes ? How does the game make real time DB updates without player requests ? Also, what kind of server load /…
conradkleinespel
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Good python library for designing a mmo? Actor based design

i m trying to design a mmo game using python... I have evaluated stackless and since it is not the general python and it is a fork, i dont want to use it I am trying to chose between pysage candygram dramatis and parley any one try any of these…
user40019
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How to make a MMO (server side)?

I had tried to search about how to make a MMO and always find the same replies, it is impossible or need a lot of money, but never gives a guide on how to make one. I want to build something very scalable, my current idea on how to build up the MMO…
user1090694
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C++ member variable change listeners (100+ classes)

I am trying to make an architecture for a MMO game and I can't figure out how I can store as many variables as I need in GameObjects without having a lot of calls to send them on a wire at the same time I update them. What I have now…
ioan
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Why use a server like Exit Game's Photon?

I have done my research, but I am having a hard time understanding why someone would want to use these types of servers (Photon, SmartFox, etc.) for game programming, when they are already provided with things like the .Net framework. It seems to…
user2948630
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Java Session Implementation

I am developing a multiplayer online game. I have the following issue: When the user breaks his/her connection with the server, he needs to reconnect. At the first connection, during registration, the registration module produces a special…
Artem Moskalev
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Using Linux Virtual Server for load balancing of zones in MMO game

I'm a developer of a MMO game and currently we're at my company facing some scalability issues which, I think, can be resolved with proper clustering of the game world. I don't really want to reinvent the wheel that's why I think Linux Virtual…
pachanga
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Node.js game logics

I'm in process of making realtime multiplayer racing game. Now I need help writing game logics in Node.js TCP (net) server. I don't know if it's possible, I don't know if i'm doing that right, but I'm trying my best. I know it's hard to understand…
Gugis
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Dealing with player speed in a online game

So im writing this online game and im kinda having a hard time dealing with how often I should accept a move packet. The problem is that I can't get this to work without trusting the client with some data. Basically my idea was: Client /****…
centenond
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looking for php game engine/framework

I'm looking for php game engine/framework. Free or cheap, preferably open source (but it's not requirement). If there's nothing like this available I'd be fine with modifying some open source game... I like Legend of the Green Dragon a lot (simple…
Tom
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MulticastSocket for multiplayer game

I am studying the structure for my server-client communications in my multiplayer game. I came to the conclusion that UDP is the best choice due to the "shoot and forget" way of using it that will not block the application if a packet is lost. I…
Gianmarco
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Using Firebase to backend Unity3D for the creation of MMOs

Can Firebase provide the necessary backend for Unity-based MMO implementations? I see that there is a Unity-socket.io integration. Has anyone tried Firebase? MuchDifferent.com certainly offers a complete suite for supporting Unity MMOs. Can Firebase…
Chip
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