Questions tagged [real-time-multiplayer]
41 questions
7
votes
1 answer
Javascript multiplayer game - requestAnimationFrame for game/physics logic?
I'm developing a Javascript based multiplayer game.
So far I have the basic server, client and networking ready.
I did have an issue where my player was moving faster on a 120Hz screen as opposed to a 60Hz screen. I've fixed this by multiplying the…

Paul
- 675
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3
votes
0 answers
SignalR in unity3d
I am new to signalR and I want to know that is there any way to use signalR Core in unity3d? Because I am developing a multiplayer unity game and need a real-time response from a web api. So, does anybody know about that?

Saghi
- 39
- 3
2
votes
1 answer
Is it OK to use set-timeout for implement timer in turn based multiplayer game while using Firebase Cloud Functions?
I am developing a 4 player turn-based multiplayer game using firebase as a backend and Unity as a front end. I Would like to give 20 sec for each player to move his turn. otherwise, the cloud function wants to move a random move for that player.…
2
votes
2 answers
Voice chat for Unity 2017.2
I have a multiplayer game code for 2017.2 version of Unity. I need to make it work with Agora. But when I try to download, it does not work because the SDK is made available only for latest (Unity 2018.2) Unity version.
But due to the mess with…

Ishwara Bhat
- 186
- 1
- 9
1
vote
1 answer
How to implement and manage multiple timers for a web game in ASP.NET Core?
I recently decided to build a multi player web game using ASP.NET Core and SignalR for managing the real time bidirectional communication between a client and a server. I store the data for all of the game rooms on the server inside a singleton…

georgink
- 41
- 6
1
vote
1 answer
Vert.x Java for multiplayer game
I want make a simple quiz game with a lobby system. I have some doubts about the architecture to use in my system, my idea was to use a central server to manage the lobbies and every time a lobby is created, instantiate a new LobbyVerticle, the…

Stardustt
- 19
- 2
1
vote
2 answers
Multiplayer game server: How much is too much communication from the client to the server
I am making a multiplayer game (server/client) with unity and a Colyseus backend. Currently the backend sends 20 updates per second to each client. I want each client to also send approximately 20 messages to the server each second. Is this too much…

NathanCaleWichman
- 349
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1
vote
0 answers
MultiPeer Connectivity not connecting swift 5
I'm developing a simple Tic Tac Toe game.
I'm trying to use MultipeerConnectivity for connecting two devices together, here's my code:
AppDelegate:
var mpcHandler = MPCHandler()
MPCHandler:
class MPCHandler: NSObject {
// Variables
var…

Idanis
- 1,918
- 6
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1
vote
0 answers
Game Center ‘Real-Time Match’ rejected by App Store Review as they can’t connect
I have made a ‘Real Time Match’ where players connect via the matchmaker interface provided by Apple’s Game Center.
Before you play the game, you obviously need to connect to another player either by randomly being assigned to a player or by…

JamieS
- 17
- 7
1
vote
1 answer
Is it possible to know which speaker is speaking in Agora.io voice chat feature?
I have recently started using Agora.io's voice chat feature in my Unity multiplayer game. I want to start animation local player object as soon as a specific person in a channel starts speaking and stop animation when he/she stops.
Is there any…

meghakshb
- 11
- 4
1
vote
2 answers
AWS security group equivalent in Digital Ocean
I am working on a multiplayer game and I want to connect players which are in the same network.I have to achieve this using digital Ocean as we do it in AWS security group

Dipak
- 33
- 4
1
vote
0 answers
How to take Players to the Waiting Room in Realtime Multiplayer API
I'm unable to take the Players to waiting room...They are going to Waiting Room but i m facing problem that Room only get connected when all the required players gets connected.Such as I want 4 Player game In waiting room, I want to show Connected…

Umer Khaldi
- 41
- 5
1
vote
1 answer
Create different rooms for Google Play game Multiplayer
I want to create three different rooms as follows:
Room 1: All players want to play 10 coins match
Room 2: All players want to play 50 coins match
Room 3: All players want to play 100 coins match
Now, if a player presses the match with 10 coins,…

jitain sharma
- 584
- 5
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1
vote
1 answer
If Google Play Games Services offer Real-time Multiplayer, what is the advantage of using gamesparks.com? What is the difference between these two?
I am new to Android Game development and searching for a suitable backend for a real-time multiplayer interaction.
I found out that there is the Real-time Multiplayer offered by Google, then there are services like gamesparks and playfab (and google…

vfromate
- 41
- 7
1
vote
0 answers
RealTime Multiplayer: indicate launch by invitation
I believe this problem is pretty common and struggle with it for a number of years. Quite surprisingly, nothing has been done about it by Google so far.
My game supports playing over Google Play Service (RealTimeMultiplayer), but it also can play…

cyanide
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