Questions tagged [superpowered]

Use this tag for questions about the usage of the API of the audio engine. If the issue is related to a certain platform make sure to add that tag that as well.

SuperPowered claims to be the fastest Mobile Audio Engine for Games, VR, Music and Interactive Audio Apps Low Latency Audio.

It is Cross Platform for Android, OSX and iOS.

Find the documentation on the official website

117 questions
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Superpowered: can't get TimeStretching to work correctly, the output sound is distorted

I'm trying to use the Superpowered SDK to apply a real-time Time Stretching and Pitch Shifting on an mp3 file which is being played and also recorded at the same time. The problem is that no matter what I do the output sound quality is terrible (to…
2hamed
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Native Crash SIGSEGV in Android JNI

I am getting a Native Crash signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) randomly in my App. The App loops over files and analyses them in the C++ code and return an array of floats. This is done in an AsyncTask which runs for a while while processing…
Ziad Halabi
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4
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Android : NDK : Superpowered Open failed: ENOENT (No such file or directory) Error

Hello I am trying to play audio.wav from internal storage using Superpowered::AdvancedAudioPlayer but NDK always through the Open failed: ENOENT (No such file or directory)…
Shahryar Ahmed
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Mute Left/Right Audio Effect using Superpowered sdk

I have integrated superpowered CrossExample successfully and now i need to apply mute right/left audio effect, and i have checked SuperpoweredMixer.h , SuperpoweredSimple.h these files but unable to find relevant methods to apply this effect, so…
3
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2 answers

Android Studio ExternalSystemException error when gradle building Superpowered with NDK

please help me out here. Any contribution or comment in any way soever would be so much appreciated. I imported SuperpoweredPlayer(method 1) and also tried to recreate a new similar app using thesame package name and codes(method 2) into Android…
3
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1 answer

Latency/clicking sound when looping a player with Superpowered

I am using a SuperpoweredAdvancedAudioPlayer to play a wav file in a loop. The problem is, every time the track loops, there is a little hiccup with a popping sound and a very small delay. It is noticeable and makes looping totally useless Here is…
Connor S
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2 answers

Record callback function in Swift with Superpowered or AudioKit audio libraries

My app (coded in swift) does realtime processing based on audio signals. I need to get a function with the left and right buffers coming from the input (2 channels from USB microphone) and one function with buffers for the output (2 channels as…
jcr
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3
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1 answer

Superpowered Android PlayBack & Record Simultaneously

i am developing mixer using Superpowered Android C++ library, i am getting issue with the Player while Recording, player is not playing, only recorder is recording. below is the code, can anyone guide me where i am misplacing something bool…
3
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1 answer

How to write file to external storage using superpowered SDK in android?

While implementing a project using superpowered for Android audio effects like flunge, echo, reverb etc I am able to make recording through native and write file in external storage, then using superpowered crossfader example I open that file and…
arslan haktic
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2
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AVAudioEngine integration with Superpowered

We have a project that currently uses AVAudioEngine as an audio solution for mixing audio from different player nodes. For the most part the solution works exactly to our expectation except for the AVAudioUnitTimePitch node. We're finding that the…
Danny Bravo
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2
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How to do real-time pitch shifting from mic with Superpowered?

I'm trying to make a pitch shift in real time from a microphone using superpowerd. I looked at the example that is for the file. Also tried to adapt it. I managed to change the sound, but it turned out very distorted with interference. What am I…
arsenium
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2 answers

Superpowered: real time pitch shift with timestretcher not working

I am using Superpowered for various real-time FX and they all work very straightforward. However the pitch shifting is a whole other story, I think in fact because it's based on the time-stretching algorithm that of course has to deal with output…
Lucas van Dongen
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How to set up the SuperPowered SDK on Android

Reading through the README on the SuperPowered SDK GitHub page, I notice that for having it working on Android you need to: Create the jni folder inside the project's folder: app/src/main/jni Copy the contents of the following files from one of…
Daniele C
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Processed audio very noisy when Superpowered Reverb used with Audio Graph

I'm using Superpowered Reverb effect with Audio Graph on OS X. I'm doing that by calling reverb->process in the render callback of an output audio unit (tested on kAudioUnitSubType_SystemOutput and kAudioUnitSubType_DefaultOutput). The reverb effect…
Yuji
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Superpowered SDK trying to record and play it at the same time

I am trying to create android app with Superpowered SDK, which would allow me to redirect mic input to headphones with added reverb effect to mic, to simulate huge room effect. I found this repository with code snippets:…
think more
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