Questions tagged [xact]

18 questions
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2 answers

Looping music with intro in XNA using SoundEffect

I have two sound files: Sound A is an 18 second intro designed to be played once Sound B is a 1 minute looping track I'd like to play Sound A once, then once Sound A is done, immediately play Sound B and keep looping Sound B until I tell it to…
Jordan Roher
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.Xap file incompatible with XNA Content Pipeline version

I was looking through files that were installed with XNA framework and after that I got back to programming and I got an error: The .xap file was created with a version of XACT that is incompatible with the XNA Framework Content Pipeline version…
Timiimit
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1 answer

XNA , Monogame ; Is there an alternative to XACT?

I'm making a game in XNA... I havent looked at monogame yet but I'm conscious that I probably will be looking at it in the future.. I havent implemented sounds in my game yet.. Atmosphere is very imprtant in this game so different reverb and delay…
Guye Incognito
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Xact vs AudioContent

I am using XNA to develop a game which requires both sound effects and music. I'm trying to figure out how to implement the sound engine. Microsoft provides the ability to use the Content Pipeline to load and play audio. However, I also seen people…
Dave
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XNA, XACT ; how to apply delay and reverb to sound effects

I've just started looking at xact... I have it working basically. triggering sounds. The reason I'm looking at xact is so I can use the same sound effect audio files and apply differing amounts of delay and reverb programmatically. So depending on…
Guye Incognito
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How can I immediately play a sound when another sound ends using XNA/XACT?

This question borders between the world of the audio designer and the programmer. While this question might have to be partially answered by that domain of an audio designer, it is sure a problem for the programmer. In our project, we want to loop a…
Statement
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Creating XNA AudioEngine on windows game project

I'm reading this book "Learning XNA 4.0", and in chapter 6 it teaches how to play sounds using XACT Audio files. It asks me to create an AudioEngine object, but I can't find that class.AudioEngine I have the right using statement…
Ateik
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Question with XACT_STATE() value inside a Catch block

I've got this doubt about the value provided on an error for the xact_state function. This is my code: IF OBJECT_ID(N'dbo.Products', N'U') IS NOT NULL DROP TABLE dbo.Products CREATE TABLE Products ( ProductID int NOT NULL PRIMARY KEY, …
d2907
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Using XACT in C++/Direct X for a simple 2D game

I'm trying to take sound effects I have made and put them into my game. I have a sound like walking that I want to loop while the user is walking and once the user stops walking, I want the sound to stop. I went through the DirectX tutorials on…
Katianie
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Xna AudioEmitter & AudioLIstener

Can you tell me how exactly does that thing works. I mean how audioListnere knows, that audioEmitter is playing something ? We are making game with few friends, and i am responsible for the audio, and i am collection all kind of knowledge. I…
Skotnik
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How do you use compressed audio for SoundEffects on windows phone 7?

I can play wav files just fine using a SoundEffectInstance but I can't find any way to play compressed audio with these libraries on the phone. The way I've found to do this with XNA is to use the XACT creation tool as outlined here but the…
DShook
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XNA cannot create an AudioEngine

Referencing this Question/Answer (and many others like it): XNA 4.0 cannot create an AudioEngine I cannot seem to get this to work. Any help would be super appreciated as the solution linked is NOT working for me and I've googled a lot about this…
Kittteh
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How can I find the song position of a song being played with XACT?

So I'm making a game in XNA and I need to use XACT for my songs (rather than media player). I need to use XACT because each song will have multiple layers that combine when played at the same time (bass, lead, drums) etc. I cant use the media player…
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Issue creating thread for updating audio engine while main thread loads level in XNA

I've been having an issue with creating a new thread to update the audio engine while the main thread performs allocations and gc's from the process of creating a new level scene. It works for the most part and it solved the problem of the music…
Mazk1985
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Cannot include XACT3 header

I am trying to include the xact3.h header file in a game project but i keep getting some errors related to mmreg.h #include #include 1>c:\program files\windows kits\8.0\include\shared\mmreg.h(2469): error C2332: 'struct' :…
balauru
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