Software developer with a broad interest and experience within real-time computer graphics Research & Development.
Specialties
• Software development: Real-time 3D technology, core graphics engine architecture, stereoscopy, content creation tools, GUI systems, geometry creation & optimization, animation, GPU programming, shaders.
• Methods: Object-Oriented analysis and design using C++, Design Patterns and pen & paper.
• Technologies: C, C++, Obj-C, Cocoa, DirectX, OpenGL, Win32, ATL, WTL, STL, wxWidgets, Qt, 3D Studio Max SDK, Mozilla Gecko, Goggle NaCL.
• Tools: Visual Studio, Xcode, VTune, Boundschecker.