StarShine

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Friendly. Curious. Started out as demo/game programmer, sailed through university labs, moved on to bigger problems. I love torturing chips with asm, c++ and graphics API's, mainly Vulkan-OpenGL-DX, Cuda-OpenCL but developed an interest in higher level image processing, special effects and rendering problems. Helped release quite a bunch of gaming goodness on various platforms including Xbox360, PS2, PC and some others.

Killing idle time? https://demandprogress.org/

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