johnb003

1,821
reputation
16
30

I've worked in the video games industry for 10 years on AAA titles ranging from kids games to the God of War and Tomb Raider franchises. I have worked on a wide range of systems, but my expertise is primarily with Animation Systems and Tools, and the integration of physics with character motion, control, and animation.

On the side, I have many on-going projects:

  • A driver for a cable set-top box to capture video over firewire, and make my computer control the set-top box as if it's an external tuner card.
  • A 3-way merge tool with code awareness, and a multi-step approach for moved blocks, inspired by the best parts of araxis merge and winmerge.
  • An animation library - Originally open sourced at http://animadead.sf.net
  • A collaborative brainstorming web app
  • And an unannounced commercial website
  • http://www.buttersuites.com

I most often work with Python, C#, .Net forms, WPF, Qt, and primarily C++.