Shaun Rowland

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Lover of: C# and .Net Core, Unity, realtime multiplayer, NavMesh and AI, gameplay programming, solving 3D, networking and data throughput problems

Dabbles in: Rust, Go, encryption systems, fractals, geometry math

Projects: various computer games - mostly FPS, NavMesh AI framework, a few RESTful APIs, realtime multiplayer framework, 3D shooter game stack etc